New Map: Memories, Tutorial Visual Update, New Animations, and More

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

Alpha 0.3.33 has been released and includes a new map called Memories which teaches the fundamentals of Riposting, Fienting, Kicking, Comboing, Kiai's, maximizing damage output with head shots and swing sweet spots, and more! The map includes a variety of enemies, kata ball challenges, and a fairly difficult boss fight. And here is a summary of the patch notes, for full details join us on [url=https://discord.gg/YyYnKn9dVP]discord[/url]. [list] [*] Released the new tutorial, if you go to Learn from the main menu there are now two parts. The 2nd part teaches fienting, riposting, kicking, comboing, kiai, dodge, etc. [*] Redid the look and feel of the beginnings map [*] Tweaked many of the animations to look nicer and to make the swing sweet spots more consistent [*] Improved the way the AI handles non 1v1 scenarios. It is more aggressive about engaging opponents who are fighting someone else. [*] Added client side prediction and ping normalization to the combo window [*] Made it so you can't combo off of handle hits [*] Made it so the flinch animation doesn't trigger if you get hit while riposting [*] Added keybinds for all attack directions in settings -> controls -> keys. Note that the first time you set them up, it will mess up your existing bindings, after than it should be fine (sorry about that) [*] Fixed a pretty a bug with the hit detection that would occur in rare cases where your opponent was blocking the wrong way and you hit them near their sword. [*] Fixed a bug with the Initiate Duelist achievement, it now works. [*] Added a setting to change the transparency of the crosshair [*] Added an indicator that shows when you can riposte so you can see exactly when the riposte window times out. [*] Fixed a bug where when the AI would swing and hit a door rather than the player it would get confused and stop fighting [*] Added a /ping command to the chat that will show your ping [/list]