Towards the sun we ascend

[h1]Additions[/h1][list] [h2]Ascention[/h2][list] Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little harder. There is only one modifier within the game, but more should come out in the following weeks. [/list] [/list] [h1]Balance Changes[/h1][list] [*]Sigils identification range increased from 2 to 3 tiles [/list] [h1]Quality of Life[/h1][list] [*]Magic 8 Ball widget now interrupts the narrator and ignores the narrator's cooldown [*]Magic 8 Ball widget internal cooldown reduced from 120 frames to 0.5 seconds [*]Sigils now emit a glowing sphere when revealed and when a root is first placed in a radius of 10 tiles [*]UI no longers plays the game start the animation on restarting [*]Limited zoom on touch devices [*]Camera no longer drags while dragging widgets [/list] [h1]Fixes[/h1][list] [*]Crisis drawer animation is no longer frame dependant [*]Second bloom chances are now correctly saved [*]Turn log window size now scales with screen size [*]Mutation menu window size now scales with screen size [*]Fixed a bug that would make the camera teleport after selecting a tile on touch screen devices [*]Multiple end turns can no longer be queued [*]Turn log windows can no longer be queued [*]Flying resource particles should no longer have strange paths when fps is low [/list]