[h1]Additions[/h1][list]
[h2]Ascention[/h2][list]
Added a new game mode: Ascention.
You can unlock this game mode by beating the game once in the Speed Sprout difficulty.
The game mode includes cumulative modifiers that each make your game a little harder.
There is only one modifier within the game, but more should come out in the following weeks.
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[h1]Balance Changes[/h1][list]
[*]Sigils identification range increased from 2 to 3 tiles
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[h1]Quality of Life[/h1][list]
[*]Magic 8 Ball widget now interrupts the narrator and ignores the narrator's cooldown
[*]Magic 8 Ball widget internal cooldown reduced from 120 frames to 0.5 seconds
[*]Sigils now emit a glowing sphere when revealed and when a root is first placed in a radius of 10 tiles
[*]UI no longers plays the game start the animation on restarting
[*]Limited zoom on touch devices
[*]Camera no longer drags while dragging widgets
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[h1]Fixes[/h1][list]
[*]Crisis drawer animation is no longer frame dependant
[*]Second bloom chances are now correctly saved
[*]Turn log window size now scales with screen size
[*]Mutation menu window size now scales with screen size
[*]Fixed a bug that would make the camera teleport after selecting a tile on touch screen devices
[*]Multiple end turns can no longer be queued
[*]Turn log windows can no longer be queued
[*]Flying resource particles should no longer have strange paths when fps is low
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