1.24 Mutation Cards Visual Overhaul

[h1]Team's Thoughts[/h1][list] This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those. [/list] [h1]Additions[/h1][list] [h2]New Mutation Card Visuals[/h2][list] [*]Changes depending on how you obtained such mutation [*]5 Different backgrounds: Regular, Random, Free, Sigil and Creative [/list] [h2]New Crisis Dial[/h2][list] [*]The Crisis drawer now uses a dial instead of a number to show the current crisis duration [*]If Cernunnos' Omen mutation is active, the drawer is always open [/list] [h2]New Steam Achievements[/h2][list] [*]There is now an achievement for every ascention level beaten [*]If you already did them in the past, completing an Ascention V run should give you all of them [/list] [/list] [h1]Optimizations[/h1][list] [*]Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load [/list] [h1]Fixes[/h1][list] [*]Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves [*]Fixed some mutation tooltips not displaying the mutation card properly [/list]