[h1]Team's Thoughts[/h1][list]
This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those.
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[h1]Additions[/h1][list]
[h2]New Mutation Card Visuals[/h2][list]
[*]Changes depending on how you obtained such mutation
[*]5 Different backgrounds: Regular, Random, Free, Sigil and Creative
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[h2]New Crisis Dial[/h2][list]
[*]The Crisis drawer now uses a dial instead of a number to show the current crisis duration
[*]If Cernunnos' Omen mutation is active, the drawer is always open
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[h2]New Steam Achievements[/h2][list]
[*]There is now an achievement for every ascention level beaten
[*]If you already did them in the past, completing an Ascention V run should give you all of them
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[h1]Optimizations[/h1][list]
[*]Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load
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[h1]Fixes[/h1][list]
[*]Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves
[*]Fixed some mutation tooltips not displaying the mutation card properly
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