[h1]Additions[/h1][list]
[h2]Ascention IV: Dense Foliage[/h2]
[h2]Ascention III mutations[/h2][list]
[*][h3]Circle of Life[/h3][list]
When a stem tile is destroyed, a leaf tile is placed in its place
[/list]
[*][h3]Recycling[/h3][list]
When a stem tile is destroyed, you gain its capacity in energy.
Stem tiles placed within the last 10 turns generate less energy.
[/list]
[*][h3]Offering[/h3][list]
If 50 stem tiles are destroyed, 3 sigils are placed on the map and this mutation is removed
[/list]
[*][h3]Ironwood[/h3][list]
Stem tiles have increased health and regenerate faster
[/list]
[*][h3]Pyre[/h3][list]
For every 100 stem tiles destroyed, all your tiles gain 1 cold resistance
[/list]
[/list]
[h2]New Voice Lines[/h2][list]
6 new voice lines are now in the game
[/list]
[/list]
[h1]Changes[/h1][list]
[*][h2]Mutation Drawing Rework[/h2][list]
Mutations now use an entirely different shader and drawing methods.
Mutation icons are now dynamically loaded, this should reduce load times and allow people to turn "noicons" off
[/list]
[*][h2]Flowers now use dynamic textures[/h2][list]
Neighbors now use different colors and textures
[/list]
[*][h2]Tooltip Rework[/h2][list]
Tooltip visuals changed to reflect the change in mutation drawing
Tooltips can no longer conflict with subtitles or other UI elements such as drawers
Mutation tooltips show their mutation on the background
[/list]
[/list]
[h1]Fixes[/h1][list]
[*]Neighbor trees are now properly flammable
[/list]