[h1]Additions[/h1][list]
[h2]New Ascention level[/h2][list]
Called Selfish Neighbors
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[h2]Ascention Mutations[/h2][list]
Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled.
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[h2]New Mutations[/h2][list]
[*][h3]Knowledge is Power[/h3][list]
For every 25 tiles revealed, increases energy generation by 1%
Only Available in Ascention I: Mysterious Soil
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[*][h3]Divination[/h3][list]
Reveals the position of every sigil on the map
Only Available in Ascention I: Mysterious Soil
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[*][h3]Unseen Treasures[/h3][list]
Every time you reveal a tile, there is a small chance of gaining resources
Only Available in Ascention I: Mysterious Soil
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[*][h3]Water Sense[/h3][list]
When an aquifer tile is revealed, reveal all tiles in a 2-tile radius
Only Available in Ascention I: Mysterious Soil
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[*][h3]Sensory Roots[/h3][list]
Doubles root tile reveal ange
Only Available in Ascention I: Mysterious Soil
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[h2]Changes[/h2][list]
[h3]Creative mode[/h3][list]
[*]Creative "Add Mutation" menu no longer shows restricted mutations
[*]Creative "Remove Mutation" menu now only shows mutations that you currently have
[*]Winter no longer drains energy when "Toggle Energy Costs" is on
[*]Steam achievements should no longer be achievable in creative mode
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[h2]Fixes[/h2][list]
[*]Restart button on death screen should now keep Ascention
[*]Mutation icons no longer act weird on lower resolutions
[*]Mist tiles should no longer lag the game
[*]Fixed stem tiles being placeable below water tiles
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