1.19: Selfish Neighbors update

[h1]Additions[/h1][list] [h2]New Ascention level[/h2][list] Called Selfish Neighbors [/list] [h2]Ascention Mutations[/h2][list] Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled. [/list] [h2]New Mutations[/h2][list] [*][h3]Knowledge is Power[/h3][list] For every 25 tiles revealed, increases energy generation by 1% Only Available in Ascention I: Mysterious Soil [/list] [*][h3]Divination[/h3][list] Reveals the position of every sigil on the map Only Available in Ascention I: Mysterious Soil [/list] [*][h3]Unseen Treasures[/h3][list] Every time you reveal a tile, there is a small chance of gaining resources Only Available in Ascention I: Mysterious Soil [/list] [*][h3]Water Sense[/h3][list] When an aquifer tile is revealed, reveal all tiles in a 2-tile radius Only Available in Ascention I: Mysterious Soil [/list] [*][h3]Sensory Roots[/h3][list] Doubles root tile reveal ange Only Available in Ascention I: Mysterious Soil [/list] [/list] [/list] [h2]Changes[/h2][list] [h3]Creative mode[/h3][list] [*]Creative "Add Mutation" menu no longer shows restricted mutations [*]Creative "Remove Mutation" menu now only shows mutations that you currently have [*]Winter no longer drains energy when "Toggle Energy Costs" is on [*]Steam achievements should no longer be achievable in creative mode [/list] [/list] [h2]Fixes[/h2][list] [*]Restart button on death screen should now keep Ascention [*]Mutation icons no longer act weird on lower resolutions [*]Mist tiles should no longer lag the game [*]Fixed stem tiles being placeable below water tiles [/list]