Ascention V

[h1]Additions[/h1][list] [h2]Ascention V: Woeful Clouds[/h2] [h2]Ascention IV Mutations[/h2][list] [h3]Slow Metabolism[/h3][list] [*]Shaded Leaves use less water [*]Only available in Ascention IV+ [/list] [h3]Begonia's Lesson[/h3][list] [*]Leaf tiles bloom when shaded during the summer [*]Only available in Ascention IV+ [/list] [h3]Structuring[/h3][list] [*]When a leaf tile is placed with enough shading, it also creates a stem tile in its position [*]Only available in Ascention IV+ [/list] [h3]Recluse Paradise[/h3][list] [*] Shading radius is increased by 1 [*]This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored. [*]Only available in Ascention IV+ [/list] [h3]Local Climate[/h3][list] [*]Shaded leaves have a chance of not decaying [*]Only available in Ascention IV+ [/list] [/list] [/list] [h1]Optimizations[/h1][list] [*]Graphic Engine entirelly rewritten [*]Removed the option to turn off dynamic tiles [*]Framerate is no longer dependant on camera position [*]Entering a page with too many icons no longer freezes the screen until they are loaded [/list] [h1]Changes[/h1][list] [h2]Gameplay[/h2][list] [*]Human greed now affects neighbor trees in Ascention II+ [/list] [h2]Visual[/h2][list] [*]Mist is now animated again [*]Enemy tiles are now animated [*]Ascention I+ unknown tiles are know animated [/list] [/list] [h1]Fixes[/h1][list] [*]All the stuff that Verde broke during the Graphic Engine rework [/list]