[h1]Additions[/h1][list]
[h2]Ascention V: Woeful Clouds[/h2]
[h2]Ascention IV Mutations[/h2][list]
[h3]Slow Metabolism[/h3][list]
[*]Shaded Leaves use less water
[*]Only available in Ascention IV+
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[h3]Begonia's Lesson[/h3][list]
[*]Leaf tiles bloom when shaded during the summer
[*]Only available in Ascention IV+
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[h3]Structuring[/h3][list]
[*]When a leaf tile is placed with enough shading, it also creates a stem tile in its position
[*]Only available in Ascention IV+
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[h3]Recluse Paradise[/h3][list]
[*] Shading radius is increased by 1
[*]This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored.
[*]Only available in Ascention IV+
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[h3]Local Climate[/h3][list]
[*]Shaded leaves have a chance of not decaying
[*]Only available in Ascention IV+
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[h1]Optimizations[/h1][list]
[*]Graphic Engine entirelly rewritten
[*]Removed the option to turn off dynamic tiles
[*]Framerate is no longer dependant on camera position
[*]Entering a page with too many icons no longer freezes the screen until they are loaded
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[h1]Changes[/h1][list]
[h2]Gameplay[/h2][list]
[*]Human greed now affects neighbor trees in Ascention II+
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[h2]Visual[/h2][list]
[*]Mist is now animated again
[*]Enemy tiles are now animated
[*]Ascention I+ unknown tiles are know animated
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[/list]
[h1]Fixes[/h1][list]
[*]All the stuff that Verde broke during the Graphic Engine rework
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