[h1]Team's Thoughts[/h1][list]
More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update.
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[h1]Update 1.17[/h1]
[h1]Additions[/h1][list]
[h2]General Loading Procedure[/h2][list]
[*]The loading screen now shows precisely what it doing instead of what general file was last loaded
[*]Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage.
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[h2]Low Memory and Low Shaders accessibility modes[/h2][list]
[*]Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties
[*]Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals
[*]Low Shaders mode disables the heaviest shaders in the game, like clouds and blur
[*]When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default
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[h2]New Ways of moving the camera[/h2][list]
[*]When not selecting any tile to place, the left mouse button can also be used to drag the camera around
[*]If your device supports touch, you can now zoom in and out by pinching
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[h1]Changes[/h1][list]
[h2]Bounties[/h2][list]
[*]You now have to click them to gather their reward in fruit.
[*]The main menu button now shows if a bounty can be claimed.
[*]Now there is a fruit count in the bounties screen
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[h1]Fixes[/h1][list]
[*]Fixed some graphic elements not properly scaling with UI scale[list]
This includes tooltips, default game communication and subtitles
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[h1]Small Fixes[/h1][list]
[*]Fixed Bazaar Shortcut on the death screen
[*]Fruit gathering animation no longer is accelerated by animation speed
[*]UI Sliding animation speed no longer is dependant on FPS
[*]Fixed Bazaar and Bounties screens not showing properly in some devices
[*]Fixed game launching in the wrong language in some conditions
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