Changes to Bounties and optimizations

[h1]Team's Thoughts[/h1][list] More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. [/list] [h1]Update 1.17[/h1] [h1]Additions[/h1][list] [h2]General Loading Procedure[/h2][list] [*]The loading screen now shows precisely what it doing instead of what general file was last loaded [*]Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage. [/list] [h2]Low Memory and Low Shaders accessibility modes[/h2][list] [*]Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties [*]Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals [*]Low Shaders mode disables the heaviest shaders in the game, like clouds and blur [*]When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default [/list] [h2]New Ways of moving the camera[/h2][list] [*]When not selecting any tile to place, the left mouse button can also be used to drag the camera around [*]If your device supports touch, you can now zoom in and out by pinching [/list] [/list] [h1]Changes[/h1][list] [h2]Bounties[/h2][list] [*]You now have to click them to gather their reward in fruit. [*]The main menu button now shows if a bounty can be claimed. [*]Now there is a fruit count in the bounties screen [/list] [/list] [h1]Fixes[/h1][list] [*]Fixed some graphic elements not properly scaling with UI scale[list] This includes tooltips, default game communication and subtitles [/list] [/list] [h1]Small Fixes[/h1][list] [*]Fixed Bazaar Shortcut on the death screen [*]Fruit gathering animation no longer is accelerated by animation speed [*]UI Sliding animation speed no longer is dependant on FPS [*]Fixed Bazaar and Bounties screens not showing properly in some devices [*]Fixed game launching in the wrong language in some conditions [/list]