Ascention III: Fragile Bark

[h1]Additions[/h1][list] [h2]Ascention III: Fragile Bark[/h2][list] As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! [/list] [h2]New Mutations[/h2][list] [*][h3]Entangled Roots[/h3][list] Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors [/list] [*][h3]Cross Pollination[/h3][list] Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors [/list] [*][h3]Respectful Twigs[/h3][list] Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors [/list] [*][h3]Comforting Canopy[/h3][list] Comforting Canopy Only Available in Ascention II: Selfish Neighbors [/list] [*][h3]Eyes in the Forest[/h3][list] Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors [/list] [/list] [h2]New Launch Options[/h2][list] [*]"version": displays a line of text with the current version in the bottom left of the menu [*]"noicons": loads the game without loading mutation icons [/list] [h2]Quality of Life additions[/h2][list] [*]Added a tooltip opacity slider in configs[list] Suggestion from a user in our discord channel [/list] [*]Added a tooltip size slider in configs [/list] [/list] [h1]Balance Changes[/h1][list] [*][h3]Most crises now have a 1 year cooldown[/h3][list] [*]With the exceptions being "Flood" and "Drought" [/list] [*]"Sensory Roots" mutation is now retroactive [*]"Water Sense" mutation is now retroactive [*]"Nutrient Zones" mutation strength reduced by 10%[list] This should still be way stronger than before because now every nutrient patch is always within bounds [/list] [*]"Regretful Growth" mutation no longer triggers "Intervention" mutation[list] Thanks to our community for helping us find this exploit [/list] [/list] [h1]Optimizations[/h1][list] [*]Tiles can no longer be placed outside of bounds by any means[list] This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds [/list] [*]Fire tiles should no longer lag the game in large quantities[list] Steam Community strikes again, helping Verde find this one out with their save files [/list] [/list] [h1]Fixes[/h1][list] [*]Fixed bounties and collection tooltips not showing up on some screens [*]Fixed "Underwater Reserves" not working properly [*]Initial root on Ascention 1+ will now reveal the area around itself [*]Fixed weird graphics when restarting the game with Ascention 1 active [/list]