[h1]Additions[/h1][list]
[h2]Ascention III: Fragile Bark[/h2][list]
As per usual, to avoid spoilers I'll not post more info about the new Ascention level here.
Let me know what you think about this in the comments!
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[h2]New Mutations[/h2][list]
[*][h3]Entangled Roots[/h3][list]
Allows you to place roots on other tree's root tiles
Only Available in Ascention II: Selfish Neighbors
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[*][h3]Cross Pollination[/h3][list]
Increases flower generation based on the number of leaf tiles from other trees
Only Available in Ascention II: Selfish Neighbors
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[*][h3]Respectful Twigs[/h3][list]
Other trees relocate when nearby your stems
Only Available in Ascention II: Selfish Neighbors
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[*][h3]Comforting Canopy[/h3][list]
Comforting Canopy
Only Available in Ascention II: Selfish Neighbors
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[*][h3]Eyes in the Forest[/h3][list]
Other tree's roots also reveal tiles
Only Available in Ascention II: Selfish Neighbors
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[h2]New Launch Options[/h2][list]
[*]"version": displays a line of text with the current version in the bottom left of the menu
[*]"noicons": loads the game without loading mutation icons
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[h2]Quality of Life additions[/h2][list]
[*]Added a tooltip opacity slider in configs[list]
Suggestion from a user in our discord channel
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[*]Added a tooltip size slider in configs
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[h1]Balance Changes[/h1][list]
[*][h3]Most crises now have a 1 year cooldown[/h3][list]
[*]With the exceptions being "Flood" and "Drought"
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[*]"Sensory Roots" mutation is now retroactive
[*]"Water Sense" mutation is now retroactive
[*]"Nutrient Zones" mutation strength reduced by 10%[list]
This should still be way stronger than before because now every nutrient patch is always within bounds
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[*]"Regretful Growth" mutation no longer triggers "Intervention" mutation[list]
Thanks to our community for helping us find this exploit
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[h1]Optimizations[/h1][list]
[*]Tiles can no longer be placed outside of bounds by any means[list]
This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds
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[*]Fire tiles should no longer lag the game in large quantities[list]
Steam Community strikes again, helping Verde find this one out with their save files
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[h1]Fixes[/h1][list]
[*]Fixed bounties and collection tooltips not showing up on some screens
[*]Fixed "Underwater Reserves" not working properly
[*]Initial root on Ascention 1+ will now reveal the area around itself
[*]Fixed weird graphics when restarting the game with Ascention 1 active
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