[h1]Team's Thoughts[/h1][list]
While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table.
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[h1]Balance Changes[/h1][list]
With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list:[list]
[*][h3]'A Mask for Every Leaf' no longer shows up after year 2.[/h3]
[*][h3]'Touch of the Fae' no longer shows up after year 2.[/h3]
[*][h3]'Wax-Covered Leaves' Reworked[/h3][list]
When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn
Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers'
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[*][h3]'Reactive Hydration' Reworked[/h3][list]
Now an active mutation, can be clicked to extinguish all fire tiles
Every fire tile extinguished this way costs 5 water
Typo removed
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[*][h3]'Pocket Apple Juice' Reworked[/h3][list]
When a leaf tile is destroyed, gain water.
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[*][h3]'Flapping Aid' Reworked[/h3][list]
Can be clicked once per year to set the crisis of the current day to 'Parasites'
Parasites give 1-20 energy and water when destroyed.
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[h1]Other Changes[/h1][list]
[*]Repeated mutations now stack in a single card
[*]Burls now has the number of Burls noted within your card
[*]Speedometer widget default position changed
[*]Winter widget default position changed
[*]Fire tooltips now includes that leaves make fire spread
[*]Fixed on-game-start narration starting when the game is launched
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[h1]Additions[/h1][list]
[*]Grass
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