Fixing balance and balancing fixes.

[h1]Team's Thoughts[/h1][list] While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table. [/list] [h1]Balance Changes[/h1][list] With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list:[list] [*][h3]'A Mask for Every Leaf' no longer shows up after year 2.[/h3] [*][h3]'Touch of the Fae' no longer shows up after year 2.[/h3] [*][h3]'Wax-Covered Leaves' Reworked[/h3][list] When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers' [/list] [*][h3]'Reactive Hydration' Reworked[/h3][list] Now an active mutation, can be clicked to extinguish all fire tiles Every fire tile extinguished this way costs 5 water Typo removed [/list] [*][h3]'Pocket Apple Juice' Reworked[/h3][list] When a leaf tile is destroyed, gain water. [/list] [*][h3]'Flapping Aid' Reworked[/h3][list] Can be clicked once per year to set the crisis of the current day to 'Parasites' Parasites give 1-20 energy and water when destroyed. [/list] [/list] [h1]Other Changes[/h1][list] [*]Repeated mutations now stack in a single card [*]Burls now has the number of Burls noted within your card [*]Speedometer widget default position changed [*]Winter widget default position changed [*]Fire tooltips now includes that leaves make fire spread [*]Fixed on-game-start narration starting when the game is launched [/list] [h1]Additions[/h1][list] [*]Grass [/list]