Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!
Well its time for another class teaser! We did [url=https://store.steampowered.com/news/app/686060/view/5484883079149942308]the Tank[/url] last time and then you voted on what class to show off next, and Thief won by just a little bit! So lets take a look!
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Thief is the most mobile class in the game, with the highest base speed of any cat class. That means he's often taking the first turn every round, and has high enough movement range that he can pretty much always get where he wants to go without too much trouble. He is very squishy though, so be careful about sending him too into enemy territory without your other cats being able to get to him to back him up! Or just stack up all the evasive abilities you can!
Thief's basic attack is a short ranged nail throw attack. The nail can only be thrown in cardinal directions, and only up to 3 tiles away, so you have to be lined up with an enemy to actually hit it. Positioning is very important with the Thief! Basic Attacks can be used once a turn for free, even if you cast other spells or used items.
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While the thief's basic attack is a ranged attack, he has plenty of melee and ranged skills he can learn alongside that, making him more of a hybrid attacker.
[h1]Active Abilities[/h1]
Active abilities cost mana to use, but you can keep using them as many times as you want during your turn as long as you have the mana to cast them. Here's a few examples of active abilities you might get offered when your Thief levels up. Each class has 50 active abilities in its arsenal, so this is just a small sample of all of the possibilities available.
Most Thief abilities have very low mana costs, which means you're often doing a lot of small things on your turn, rather than saving up for one big thing. But those small things add up very quickly, and thief can be a powerhouse in the late game as a result... if you can survive until then.
[h2]Backflip[/h2]
Backflip is an evasive ability that causes you to backflip out of the way of an attack from an enemy, before the enemy makes the attack! Thief can't take too many hits directly, so just avoid them instead!
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[i](this makes the game count as a souls-like)[/i]
[h2]Assassinate[/h2]
Assassinate is a very high damage attack with increased critical hit chance. The only catch is, you can only use it from behind. Being behind an enemy is good for more than just Assassinate however. All physical attacks do more damage when you hit things from behind! Backstab everything if you can!
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[h2]Coin Toss[/h2]
Coin Toss lets you throw a coin in a straight line at something, and it doesn't even cost mana to use! However, coin toss requires you to pick up a coin before you can use it. Don't worry, you can go pick up the coin again after you toss it though! Most battlefields have a couple of coins scattered around them at the start, but there are other ways to gain coins as well.
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[h2]Steal Kidney[/h2]
Steal Kidney is a weak melee attack, however if it crits, and your trinket/consumable item slot is empty, you steal a kidney! A kidney is a consumable item that you can eat to heal 10 health and cleanse off any debuffs you had. Delicious!
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[h2]Stalk[/h2]
Stalk lets you target any enemy on the map (infinite range!), then at the start of your next turn you will automatically teleport directly behind them, even if they moved off their original position.
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[h2]Cheat[/h2]
Cheat increases your Luck by 5 until your next turn. What does luck do, you ask? Well... luck effects EVERYTHING that has a random chance of occurring. Want to get critical hits more often? Luck. Hiding in tall grass and want better odds of actually dodging attacks? Luck. Enemy hiding in tall grass and you want a better chance of hitting it? Luck. A spell with a small chance of a bonus effect? You guessed it, Luck. Hitting a trash bag and want better loot out of it? Of course its luck. With how much Thief enjoys his evasion, critical hits, status effects, and loot, that much extra luck, even temporarily, is a huge bonus.
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[h2]Poison Nail[/h2]
Poison nail is a cheap ranged attack that does a small amount of damage and inflicts Poison on what it hits. Things that are poisoned take damage every turn equal to the amount of poison they have. Poison does not go away on its own, but there are a couple of relatively easy ways to cure it.
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[h1]Passive Abilities[/h1]
Passive abilities do not cost mana and don't need to be "used". As long as your cat has the passive, it just constantly effects them in some way. Here's a few examples of passive abilities you might get offered when your Thief levels up. Each class has 25 passive abilities available to them, so again this is just a small sample.
[h2]After Image[/h2]
After image makes it so whenever you move (whether it be from your basic move ability, a spell, a knockback effect, anything) you leave behind a 1HP shadow of yourself that mimics your basic attack whenever you use your basic attack. The shadows fade away at the end of your turn.
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[h2]Swift Looter[/h2]
While you can normally only use your basic movement ability once per turn, Swift Looter makes it so whenever you pick up a coin it re-enables your movement ability.
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[h2]Stealthed[/h2]
Start each fight in Stealth. While in Stealth, you have 75% dodge chance, but stealth goes away once you take damage. You can remain in stealth while moving and attacking however, just don't get hit!
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Thief is extremely effective when played well, but very fragile if you make a mistake and leave him out in front unprotected. Play to his strengths, take advantage of his mobility and evasion, stay out of danger and you will slice enemies to bits and take all their stuff!
We got Fighter, Hunter, and Cleric left to go. What do you want to see next?