Lets meet the team! ( for real this time )

Mewgenics

Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!

[b][h2]IT'S TIME TO MEET THE WHOLE DAMN TEAM![/h2][/b] [h3][url=https://twitter.com/TylerGlaiel]Tyler Glaiel:[/url][/h3] If you don't know Tyler by now, SHAME ON YOU! Tyler is an indie legend who published [url=https://store.steampowered.com/app/72000/Closure/]his first game[/url] on the Playstation network back in 2012. You may be more familiar with his work on [url=https://store.steampowered.com/app/583470/The_End_Is_Nigh/]The End is Nigh[/url], Aether, and [url=https://store.steampowered.com/app/214790/The_Basement_Collection/]The Basement Collection[/url]. Tyler is handling ALL of the programming for Mewgenics. He also created the engine we are using and is the co-designer! What doesn't this man do? Some would say bathe.. but the cameras I've installed in his bathroom prove that to be false. [h3][url=https://twitter.com/k50pMD]Marty:[/url][/h3] Marty is our lead animator and used to be our only one for a while. He's animated a bit of everything in the game but currently is primarily focused on bosses and large enemies. His animations are very detailed with superb movement, especially given the limited number of "character pieces" I give him to animate with. Some of you may know Marty for his cartoons [url=https://www.youtube.com/watch?v=yc16cIGb5d0]Peck and Peck Goes to School[/url], but eventually, you will know him from his butthole squelching animation clips! [img]{STEAM_CLAN_IMAGE}/43128930/690edcb2d39fffcac53401ba2c0a360c2234cab0.gif[/img] [img]{STEAM_CLAN_IMAGE}/43128930/9eb6a9f8d3539f35ac56cbacd01d1f22fcb4990e.gif[/img] [h3][url=https://twitter.com/ChaseJSuddarth]Chase Suddarth:[/url][/h3] [url=http://twitch.tv/The_Jank_vs]Chase[/url] is our enemy animator. He has done the bulk of the animation work for the basic enemies in Mew. Most of you have probably seen the work he's done for Cyanide & Happiness and Lowbrow Studios. As you might expect, he's quite skilled at making very funny animations that give the enemies a lot of character. [img]{STEAM_CLAN_IMAGE}/43128930/45693c48abe20ce0e17fdb23ce5a7b63a9311af9.gif[/img][img]{STEAM_CLAN_IMAGE}/43128930/bf1d1b150505b6eb5080b8997ce6b0068534f640.gif[/img] [h3][url=https://twitter.com/wesenns]Wes Enns:[/url][/h3] Wes is a jack of all trades. He's done quite a few enemy animations but is primarily focused on cat animations. This means he's the one going through all the cat abilities and coming up with appropriate animations for each of them (there are 100s). He's also in charge of all the house cat animations and events, aka he's the guy who makes the cats hump. [img]{STEAM_CLAN_IMAGE}/43128930/a930806769acbb24d794f71b6180046e56197362.gif[/img] [img]{STEAM_CLAN_IMAGE}/43128930/415841c383118c5a03e0614cf936b795d9dd1d3e.gif[/img] [h3][url=http://joeykuras.com/]Joey Kuras:[/url][/h3] Joey is an amazing sound designer and industry vet. He has worked on some of the biggest games ever (Gears of War, Fortnite, Earthworm Jim), but will forever be known as the true creator of "Oof" from Roblox! His work is always on point, and when he's not hating us for throwing 100s of cameo cat vocal sets at him, he's roaming free through the game, coming up with a giant range of fart sounds and screams! [previewyoutube=xYJ63OTMDL4;full][/previewyoutube] [h3][url=https://twitter.com/PlanetRidiculon]Matthias Bossi and John Evans (aka Ridiculon):[/url][/h3] If you know my games, you know the musical stylings of [url=https://ridiculon.bandcamp.com/]Ridiculon[/url]. Their work on The Binding of Isaac has been a game-changer. Their classic remixes on The End is Nigh were jaw-dropping. But their work on Mewgenics will go down in history. I'm not over-exaggerating when I say I personally think the Mewgenics OST is one of the greatest video game OSTs ever made, easily my favorite soundtrack of any game I've played. Beyond music, Matthias reprises his role as "narrator", this time the DJ for 99.9 WMEW, Boon County's last remaining radio station! [previewyoutube=iQNMwGuO4Cw;full][/previewyoutube] [previewyoutube=zmTtHcm7z3Y;full][/previewyoutube] [h3]100+ vocal cameos![/h3] As some of you know, months back, we did an open call for "iconic internet voices". Our goal was to have 25-50 cool voices to add as bonus vocal sets your cats could be born with. Within a few days, we had 50+, and at this point, we have well over 100. These vocal cameos range from Let's Players to internet icons, from indie musicians to huge rock stars, from voice actors to leading men in hit TV series, from my friends and family to my personal heroes. The vocal cameos in this game are flat out insane. I can't believe how out of control this "gag" has gotten, and I'm excited for you to realize how voiced your favorite cat is... or just see this list in the credits. [previewyoutube=yk-IZQAceMM;full][/previewyoutube] [h3][url=https://twitter.com/Sony_Shock]Sony-Shock:[/url][/h3] Sony is an amazing artist whom I was first introduced to when making Four Souls. His Isaac fan art always made my jaw drop, so I knew I had to have him do some promo cards for us. You may also know his work from one of the early Unboxing of Isaac T-shirts (and one of the most successful). When I hired Sony to work on Mew, I knew I had to have someone with a very different style than my own. I put him on background and non-interactive objects because his painterly style against my thick, chunky cartoon outlines would clash in a way that would make it obvious what things you can and can't interact with. Also, that juxtaposition in style reminded me a lot of backgrounds in old cartoons from the 40s, where the backgrounds were painted or even sculpted to look more realistic so the cartoons would stand out even more on top of them. [img]{STEAM_CLAN_IMAGE}/43128930/db368317383e2198bffb695401f84e8512f69889.png[/img] [img]{STEAM_CLAN_IMAGE}/43128930/65bd0f0135b296fc05736b6c8af358b7c354081b.png[/img] [h3][url=https://twitter.com/HamBerry_art]Vivian Voss:[/url][/h3] Vivian Voss (Aka HamBerry) was another prominent artist for Four Souls who did a ton of work for the latest expansion, Requiem. Vivian has a very bold cartoon style that worked perfectly for establishing shots for game chapters as well as non-combat backgrounds. She really worked perfectly within that Flintstones/Jetsons atomic cartoon background style we had been referencing and has been churning out tons of art for the many, many chapters of this monster. [img]{STEAM_CLAN_IMAGE}/43128930/219f3a5dc382a9b5e427412016c49b17016bb7c6.png[/img] [img]{STEAM_CLAN_IMAGE}/43128930/d8f50284b83fe27875d0bfcf7da58e9385110120.png[/img] [h3][url=https://twitter.com/TikaratheMew]Tikara:[/url][/h3] Tikara is yet another very familiar face in the Isaac art community. She has worked with me on many projects and was the artist for The Binding of Isaac tarot cards and creator of nearly every loot card in Four Souls. [img]{STEAM_CLAN_IMAGE}/43128930/db6534e58c6df05603a65bcfc444f33964d23d30.png[/img] [img]{STEAM_CLAN_IMAGE}/43128930/418dc54bf9029901672e35f8de51c5e98248e78d.png[/img] [h3][url=https://twitter.com/Sevenut]Sevenut:[/url][/h3] Seven was an editor on Four Souls who was so good at his job we said, "Hey, you're so good at your job, we want to give you more work!" Seven spends most of his days deciphering the seemingly random text we type into the game and turns it into basic English! He also playtests the game... a little too much if you ask me! [h3][url=https://twitter.com/edmundmcmillen]Edmund McMillen:[/url][/h3] I'm just here for the ride. [img]{STEAM_CLAN_IMAGE}/43128930/fcedb47ca5737a67cd92d8dc9a77a5f12efe42f6.gif[/img] See you soon! -Edmund