The journey starts today! (and when I say today I mean early next year)

Mewgenics

Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!

Okay, it's time to go over different types of combat events as well as some of the interactive entities you may encounter on your quest! LET'S GO!!!! [h1]Environmental Tiles[/h1] As you traverse the many biomes of the Mewgenics universe, you'll notice a varying degree of unique-looking tile types. Enemies and allies will be affected by these tiles in unique ways by standing on or moving through them. Here are a few examples of them. [b][h3]Tall Grass[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/9109873544f7e1b4b22bc4895b0e8aaa0d6b60e1.gif[/img] Standing in tall grass tiles will allow a unit (both enemy and friendly) a 50% dodge chance, making whatever stands inside it much harder to hit. This evasive bonus gives you a strategic reason to hide in grass while attacking or retreat to it when in danger. Tall grass has its downsides, though; it's very flammable, so not only will fire ignite it, but it will also spread through adjacent flammable tiles! Tall grass is also susceptible to high winds. [b][h3]Fire[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/a8c06f2cb76e94cf784138e7af580bec012dc1c7.gif[/img] Fire tiles not only destroy flammable tiles and items but also apply burn to units standing or moving through them. Burn deals damage over time equal to the burn value, but it diminishes over time. Flame tiles also diminish themselves if left alone over time but can also be extinguished instantly by any water element effect, the same goes for burn. Using wind element on fire will not only spread and duplicate the flame tiles, but applying wind to burn will also stoke those flames as well. And as you may assume, burning units will ignite any flammable tiles they walk through. [b][h3]Water[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/5a6c43de43984f2589726ec4efa17914067ae13d.gif[/img] Water tiles make it harder for units without flying to pass through, requiring 2 movements to cross 1 water tile. Water tiles also apply a water element to units, making them wet and causing some issues with water-soluble items. Water tiles are conductive, so the electric element will apply its effects to ALL units within any connected water tiles; also, wet units standing adjacent to water tiles will allow the electric element to spread through them to other water tiles or wet units. Wet units are immune to burn but more susceptible to cold elements. So be careful! There are many other interesting elemental combos with water tiles, but I won't spoil them all... just imagine the possibilities! [img]{STEAM_CLAN_IMAGE}/43128930/6d2e5570c4f3b77e7ad902c886c8244967a79a13.gif[/img] [b][h2]Interactive Objects[/h2][/b] Each area of the game features some type of interactive object, from piles of glass and tires to cactuses and boulders. Each new chapter will yield something new and interesting to play with. [b][h3]Trash Bags[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/ddfb309813d2a10b206450ede4dfdadcfa691ca9.gif[/img] Trash bags are basically punching bags filled to the brim with interesting goodies! Each time a bag is damaged, a random pickup will come flying out of it! (And yes, you can light bags on fire). These pickup ranges from meat to metal scrap... and if you can fully destroy this bag, you may find an extra surprise... or maybe nothing at all; these bags are a mystery! [b][h3]Small Rocks[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/05fba07b904427daa9bca20a72f60a38acfe941c.gif[/img] These little rocks look like set decorations until an enemy unit throws one at you! Interacting with rocks by attacking them will send them flying in a straight line, smashing into whatever they hit and dealing damage. These hard little projectiles act like improvised weapons for you and enemy units, so make sure you watch out; some enemies are much smarter than you'd assume. Also, rocks are of the rock element; I'm not going to explain why that matters, but it will matter to you eventually. [b][h1]Enemies[/h1][/b] Basic enemies are the meat and potatoes of Mewgenics. By the end of the year, the game will feature roughly 200 of them, each one unique. Basic enemies can also be "champions"; Isaac players will instantly know what that means, but Mewgenics also features "elites", even beefier versions of existing enemies that have extra effects! [b][h3]Kittens[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/c2a03fef44583ffc236dee5ad7a07c7877ff7b41.gif[/img] Kittens are your basic melee unit, but kittens are scaredy-cats and will fully move away when damaged from whatever damaged them, making them annoying. But they are also dumb, so they may just run through fire or glass! Bonus! [b][h3]Charger Rat[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/ab2d9ed21739d05e837e4616471c0a3a616dc334.gif[/img] Charger rats are very slow units that attempt to line up with any of your units then charge full speed at them when they do! Luckily, they can only do this in cardinal directions, so they are easy to telegraph but will eventually lock you in if you aren't careful. [b][h3]Mangey[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/361f92e3640ebc4a0acfa5e9cb99123d73d0a6e4.gif[/img] Mangeys are ranged units whose attacks have a chance to poison (poison is a straightforward damage over time status effect), but they also have a passive effect: they are infested with maggots! Each time a mangey is damaged, it spawns a maggot in an adjacent space, so think twice about trying to kill this unit with a death of a thousand cuts... or the maggot army will make short work of you! [b][h3]Maggot[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/6326ce1d153a9142c61546f03b28bb8729f211e9.gif[/img] Maggots are a "tiny" enemy unit. Tiny units have very low stats but usually come in larger numbers, so AOE (Area Of Effect) attacks are most useful when dealing with mobs of them. [b][h1]Mini Bosses[/h1][/b] Mini bosses are a skill check at the midpoint of each chapter before it branches into 2 paths. Every chapter features a mini boss; these beefy units always feature bonus turns, special attacks, and a lot of extra HP. [b][h3]Lucy (the mage)[/h3][/b] Lucy is one of a few class-based mini bosses, and she comes with an array of elemental spells at her disposal. Since her spells are big, she needs time to prime them and will show a visual tell to what she's doing and where it will go on the turn before she unleashes them, but her bonus turn will make things a bit more complicated than you may assume. Lucy cycles through these three spells. [b]MC Blizz[/b] [img]{STEAM_CLAN_IMAGE}/43128930/29d68fbb259202d5f221367425fc285576fc5d28.gif[/img] All units in a large AOE around the caster become frozen solid, essentially losing their next turn. [b]MC Flamethrower[/b] [img]{STEAM_CLAN_IMAGE}/43128930/2c29293d00b18ab2c87f5f7f40a2f5ee17de0eb9.gif[/img] A cone attack that deals damage, inflicts burn, and lights flammable objects on fire. [b]MC Thunder[/b] [img]{STEAM_CLAN_IMAGE}/43128930/311a73305404c5ad160456511ddba7d00372b4fd.gif[/img] A huge blast spell that sends off lightning in all diagonal directions, and yes it has a chance to stun you! [h1][b]Bosses[/b][/h1] As you would assume, bosses are your final challenge in a chapter, each boss is very different and usually features an array of attacks and passive abilities to contend with. [b][h3]Radical Rat[/h3][/b] [img]{STEAM_CLAN_IMAGE}/43128930/ff89821fcfef5176bc75606d0099bcc664565208.gif[/img] This is the first boss you encounter, and we consider him a "puzzle boss". On each one of his bonus turns, he will toss a "rat bomb" next to your cats. [img]{STEAM_CLAN_IMAGE}/43128930/bd80e6c5023ce4c0bacc54219f2aad981fbaeff0.gif[/img] On his final turn, Radical Rat will hide inside a trash bin and detonate all his bombs! Each bomb explodes in a cross pattern in all cardinal directions, and bombs are flammable, so they can easily chain-react even if they are defused! So watch out! [img]{STEAM_CLAN_IMAGE}/43128930/562fa6a395fa3e8efd921c0c3d66747d3d572e4b.gif[/img] There are a few strategies you can use to take this dude down, but we will let you figure them out for yourself, in like a year or something... Bye bye, -Edmund