The Cleric

Mewgenics

Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!

It's another Mewgenics Monday and its time to show off the Cleric class! [img]{STEAM_CLAN_IMAGE}/43128930/4d1e8badee7989df74fc7b9b805d9ab2aeaf8023.gif[/img] Cleric is your main healer and support class. Clerics have increased Constitution and Charisma, at the expense of low speed. They don't have as much constitution (max HP) as the Tank, but they have enough to take a few hits when they need to, and the Charisma (max and starting mana) helps let you save your heals and support spells for when they're the most useful. Cleric's basic attack is a contextual ability with Holy element baked in. When used on an enemy, its a standard melee attack. When used on an ally, its a heal instead. Since it's melee, the damage/heal scales with Strength. Basic Attacks can be used once a turn for free, even if you cast other spells or used items, so Cleric *always* has the ability to heal your friends if you need to, even without learning any other skills! [img]{STEAM_CLAN_IMAGE}/43128930/9a5f67ba0d29ab247106a8e81e9a36567aad13ef.gif[/img] [img]{STEAM_CLAN_IMAGE}/43128930/084bbc928636b616ec1da779cb2f4f53695c5d67.gif[/img] [h1]Active Abilities[/h1] Active abilities cost mana to use, but you can keep using them as many times as you want during your turn as long as you have the mana to cast them. Here's a few examples of active abilities you might get offered when your Cleric levels up. Each class has 50 active abilities in its arsenal, so this is just a small sample of all of the possibilities available. Most of cleric's abilities cannot target himself, so while clerics are very good at keeping their team alive, they do have to be careful when it comes to their own health and wellbeing. [h2]Prayer[/h2] Prayer is a large AOE holy-element heal spell. It doesn't heal a lot, but its a great way to keep your team topped off. Holy element has interactions as well... but you will have to experiment for yourself to learn them, as its interactions are less obvious than the other elements. [img]{STEAM_CLAN_IMAGE}/43128930/d753262fee0aa94353a898807529a37cce6147bb.gif[/img] [h2]Rally[/h2] Rally lets you command another unit to make an attack, right now! Well provided there is something in range for it to attack. [img]{STEAM_CLAN_IMAGE}/43128930/8de02a826befd7b54aa7c8643126b3a51f6ecff0.gif[/img] [h2]Adoubement[/h2] Adoubement is a low range single target heal that also grants a random stat up AND cleanses off any debuffs the cat may have had, like Poison or Slow. There is a catch however, once you've used Adoubement on a cat, that cat gets marked as The Alpha, and from then on Adoubement can *only* target that cat, though its range becomes infinite as well. Be smart about who you choose to make Cat Pope! [img]{STEAM_CLAN_IMAGE}/43128930/c3b1f23c472c01f4aa3399abca26b334be63ec0e.gif[/img] [h2]Emergency[/h2] Emergency will make you run next to whichever ally has the most missing health, trampling anything in the way. Even though the cleric is normally slow, he can haul ass in an emergency. [img]{STEAM_CLAN_IMAGE}/43128930/ae83de5edabac022d40da8a8cc482ceaa6579248.gif[/img] [h2]Heretic Mark[/h2] Mark an enemy as a Heretic. Until your next turn, other enemies will see the heretic as an enemy to them and attack it if they're in range [img]{STEAM_CLAN_IMAGE}/43128930/094daff38add861d0376610af3311f11f4f361cc.gif[/img] [h2]Hallowed Ground[/h2] Spawns a Blessing pickup on a nearby tile of your choice. Collecting a Blessing grants 1 Holy Shield to the cat that collects it. If a cat with a Holy Shield would take any amount of damage, it instead loses 1 Holy Shield. [img]{STEAM_CLAN_IMAGE}/43128930/528df4a963783ea2d446e26fecd6abc7746a33f9.gif[/img] [h2]Revive[/h2] Revives a downed unit at 50% of its max HP AND heals one of its injuries (broken leg, etc) at random. As a reminder, when cats get downed they obtain a random injury, which usually have the effect of just permanently lowering one of the cats stats. Revive is fairly expensive and melee range only, so its usually better to try and just keep your allies alive instead. But in a pinch... a revive can be just what you need. [img]{STEAM_CLAN_IMAGE}/43128930/68ebfbf98a7b95f8dd0ac447e4f5d0f1547b06d4.gif[/img] [h1]Passive Abilities[/h1] Passive abilities do not cost mana and don't need to be "used". As long as your cat has the passive, it just constantly effects them in some way. Here's a few examples of passive abilities you might get offered when your Cleric levels up. Each class has 25 passive abilities available to them, so again this is just a small sample. [h2]Evil Patron[/h2] All of your healing abilities will instead deal damage if used on enemies. [img]{STEAM_CLAN_IMAGE}/43128930/cc451ffff95e2d7f3b93fe2f3ed7b19e26534fd8.gif[/img] [h2]Sharing Is Caring[/h2] When you collect a pickup (other than coins), apply the effects of it to all of your allies as well. Sharing is caring! [img]{STEAM_CLAN_IMAGE}/43128930/43010df9b48cf6766b7834cc25f13bc79367d832.gif[/img] [h2]Thou Shalt Not Kill[/h2] Whenever an enemy gets a kill (even against tiny things like flies and maggots), Smite them with a holy lightning bolt from the sky! God looks the other way when its you or your allies doing the killing though. [img]{STEAM_CLAN_IMAGE}/43128930/ec7499456f722189d180d4ecd96ad73c7556b4d4.gif[/img] Cleric is a welcome addition to pretty much any team. Be the best friend and help your other cats achieve the success they are destined for! You can judge them a little too. Anyway because of the holidays the next post will be in 3 weeks, so see you then with whichever class you vote to see next! Only Hunter and Fighter are left! - Tyler