Let the hunt begin!

Mewgenics

Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!

It's 2024! And another Mewgenics Monday! This time, you voted for the Hunter class, so let the hunt begin! [img]{STEAM_CLAN_IMAGE}/43128930/14c52c0ee8177436403f5e8c2a47324a72b9cab8.gif[/img] Hunter is a long range physical attacker. Hunters can attack things from very far away, but are basically incapable of hitting things that get close to you. Hunters have the highest Dexterity in the game and increased Luck, at the expense of Constitution and Speed. With that amount of range you don't really need to move that much anyway. Hunter's basic attack is a lobbed projectile that has very high range, but cannot target tiles close to you. Lobbed attacks can go over things when you shoot them and don't have a line of sight restriction like the other ranged attacks do, and since it's a ranged attack, it scales its damage with Dexterity. Basic Attacks can be used once a turn for free, even if you cast other spells or used items. [img]{STEAM_CLAN_IMAGE}/43128930/788fde9a8e1b95dfe17d48c912c10c81d56bfbd2.gif[/img] [h1]Active Abilities[/h1] Active abilities cost mana to use, but you can keep using them as many times as you want during your turn as long as you have the mana to cast them. Here's a few examples of active abilities you might get offered when your Hunter levels up. Each class has 50 active abilities in its arsenal, so this is just a small sample of all of the possibilities available. [h2]Marked[/h2] Marked lets you mark something. Marked causes physical attacks against whatever you mark to never miss, always crit, and pierce past shields, always damaging health instead. Marked lasts until the thing you marked takes its turn, so it benefits the rest of your team as well. [img]{STEAM_CLAN_IMAGE}/43128930/e6c67417faa42e2a50c3bbc7c0ec9e6db3a0825c.gif[/img] [h2]Bramble Shot[/h2] Bramble shot fires a ball of brambles that does small damage in an AOE and causes brambles to grow on the affected tiles. Brambles slow movement and damage things that move through them. [img]{STEAM_CLAN_IMAGE}/43128930/95881886303cc9a3fdeabc657ae2ca02567ed63f.gif[/img] [h2]Needle Shot[/h2] Needle Shot is a very cheap projectile attack that deals 1 damage and applies 1 Thorn to what it hits. See [url=https://store.steampowered.com/news/app/686060/view/5484883079149942308]the Tank post[/url] for a reminder about what Thorns does. Needle shot is also piercing, meaning if an enemy is protected by shields or holy shield, it will ignore that and damage health directly. [img]{STEAM_CLAN_IMAGE}/43128930/144b9c801291a898eb555c8350ac728cd880d9d4.gif[/img] [h2]Bear Trap[/h2] Places a Bear Trap on the map. If anything moves over the bear trap, it immobilizes and damages what it catches. [img]{STEAM_CLAN_IMAGE}/43128930/705ddcc07e00c83c84f9cde8f1a4726b959e479b.gif[/img] [h2]Ball Of Spiders[/h2] Throw a ball of spiders at something! This deals small damage if you hit something with it, but also spawns 3 spider familiars on adjacent tiles as well. Spiders are fast, low-damage familiars that infest what they attack. When an infested character dies, the spiders re-emerge from the body, destroying the corpse automatically. [img]{STEAM_CLAN_IMAGE}/43128930/d46d04da73283ff7efde0c41ad4b35b654bc8d6f.gif[/img] [img]{STEAM_CLAN_IMAGE}/43128930/3d8d7047a7c4c56c5a9c4cea85cba6e2a506c1f9.gif[/img] [h2]Collect Pelt[/h2] Destroy a corpse (melee range) and equip its skin! (if you have empty armor slots for it to go into) [img]{STEAM_CLAN_IMAGE}/43128930/9393103b3e30e5ebd2fe090e25de02527e3b45ec.gif[/img] [h2]Pheromones[/h2] Charm an enemy. It takes an extra turn immediately. Charmed enemies will attack other enemies. [img]{STEAM_CLAN_IMAGE}/43128930/66eaabd91cd95362de692de05edd273063041e18.gif[/img] [h1]Passive Abilities[/h1] Passive abilities do not cost mana and don't need to be "used". As long as your cat has the passive, it just constantly effects them in some way. Here's a few examples of passive abilities you might get offered when your Hunter levels up. Each class has 25 passive abilities available to them, so again this is just a small sample. [h2]Brood Mother[/h2] Brood Mother causes familiars you spawn to have increased damage and health. This also applies to enemies you charm. [img]{STEAM_CLAN_IMAGE}/43128930/d4427cd8d52c91e2c50d6b3c57f4395c2129742e.gif[/img] [h2]Quiver[/h2] Quiver lets the hunter save up unused basic attacks for future turns. Simple but extremely versatile. [img]{STEAM_CLAN_IMAGE}/43128930/88df275a570407b446d97505f1d6a04fbca15b03.gif[/img] [h2]Rubber Arrows[/h2] Rubber Arrows causes all of your projectiles to bounce to a nearby enemy after they hit their primary target. [img]{STEAM_CLAN_IMAGE}/43128930/82881c4dca90ec4432089ebf0d4143c8ff97e03e.gif[/img] Hunter is a great long range damage dealer and support class, just don't let anything get near him and he'll be a huge asset to any team! The last class to show off is Fighter, so see you in 2 weeks to show off that thick skulled mf. - Tyler