Picking up where we left off

Mewgenics

Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!

This week, we are gonna talk about pickups! Pickups are collectable objects you can find scattered around combat maps. They can also spawn from specific objects as well, but let's go over the basic pickups real quick. Pickups are collected when you end movement on top of them. [h3]Food:[/h3] [img]{STEAM_CLAN_IMAGE}/43128930/532d95c2947b3524a69c3c0b886db32e3aeb4425.png[/img] [b]Regains you a number of hit points depending on the size of the food.[/b] [h3]Scrap:[/h3] [img]{STEAM_CLAN_IMAGE}/43128930/af92a7604988f685defc9b8e4ff849afeb3c4a93.png[/img] [b]Gains a number of armor depending on the size of the scrap.[/b] (Armor acts like hp that is always removed first when hit; armor only lasts till the end of combat.) [h3]Catnip:[/h3][img]{STEAM_CLAN_IMAGE}/43128930/8dd38e9a4f787b2ba036761908afc1cf1a466292.png[/img] [b]Gains mana depending on its size.[/b] [h3]Coins:[/h3] [img]{STEAM_CLAN_IMAGE}/43128930/1fa5112f4170b7e20114655fa4fefacb990cc9ad.png[/img] [b]Gains you coins equal to the number of coins seen on the tile.[/b] (Coins are used as a resource during your adventure as well as when you are back home.) [h3]Misc:[/h3] [b]There are a few other rare pickups as well, but I won't spoil them now.[/b] Pickups are usually randomly spawned when you start combat, but you can also find them inside trash bags, crates, and even dead bodies! [img]{STEAM_CLAN_IMAGE}/43128930/7926ad495e34cdcae503980d609033fcbfacff34.gif[/img] Pickups are a fun bonus to each combat, so fun in fact that a few classes can actually interact with them in very unique ways. Observe! "Swift Looter" is a fun thief ability that allows the thief to gain a bonus movement when they pick up a coin! [img]{STEAM_CLAN_IMAGE}/43128930/09bd40947645fde5a53079d153c53bc84754a5bb.png[/img] But wait, there is more. This combos very well with many other thief abilities, a great example being "Coin Toss". Imagine the possibilities! [img]{STEAM_CLAN_IMAGE}/43128930/66ff9fdc39701cda298f48db52c8dc85a4781b4d.png[/img] In another example, we see our cleric with a passive called "Sharing is Caring", an ability that gives whatever this cat picks up to ALL other allies! [img]{STEAM_CLAN_IMAGE}/43128930/93ee6be289040f98ec9056ea09be740f8fb114ec.png[/img] And in my final example, I'll have my mage throw a fire blast onto a food pickup and... wait, what's this... COOKED FOOD!?? [img]{STEAM_CLAN_IMAGE}/43128930/670951522ffe539a54554c6ad610b46d76548ab4.gif[/img] Till next time, -Edmund FAQ time! Q: Is Mewgenics technically a musical? A: Honestly, I've been asked this and told this often enough to consider it. Mewgenics might be considered a musical. Q: Can we pet the cats? A: We are working on it, currently you can scruff them. Q: How long will a run take? A: We are currently looking at 90-minute runs, but it really depends on how much you min-max and think obsessively about each choice. Runs each take 3 chapters, so you can divide them up into 30 minute chunks if you want more bite-sized play sessions. Q: Will you release on console? A: It won't launch on console but yes, I assume it will release on at least one console eventually. Q: How much will it cost? A: We don't have a nailed-down price yet, but it will likely be somewhere in the $20-$30 range. Q: Is there going to be PVP? A: This isn't something we have looked into at all yet. Not sure the game would complement itself well to that, but that doesn't mean we won't at least explore the idea later and see. Q: How long of a game is it? A: Mewgenics is a roguelike that is designed to be replayed for hundreds of hours. It's hard to say how long it will take to 100% right now, but it's looking like "Rebirth" size in terms of how much effort it will take to 100% it. Q: Will there be dogs? A: Yes, but they won't have heads.