Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!
Well it's time for the final class intro blog post! Lets get to know the Fighter better!
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Fighter is a melee attacker with high strength and reduced intelligence. He punch good! There is nothing special about his basic attack, it's just a simple melee attack, but Fighter has a ton of ways to gain Strength, so that simple basic attack can do a whole ton of damage. Just hit hard! It's not that hard!
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[h1]Active Abilities[/h1]
Active abilities cost mana to use, but you can keep using them as many times as you want during your turn as long as you have the mana to cast them. Here's a few examples of active abilities you might get offered when your Fighter levels up. Each class has 50 active abilities in its arsenal, so this is just a small sample of all of the possibilities available.
[h2]Bull Rush[/h2]
It's a dash attack, you run forward in a straight line as far as you can go and then do a melee attack with knockback. A good way to close the gap and get in fightin' range.
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[h2]Exert[/h2]
Normally you can only use your basic movement and basic attack once per turn. But if you've already used them up, you can cast Exert to re-enable them, letting you attack and move again!. You will, however, fall asleep at the end of the turn, which usually means you're skipping your next turn. Unless something wakes you up...
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[h2]Spin[/h2]
Spin attack hits everything adjacent to you multiple times.
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[h2]Think Too Hard[/h2]
Think Too Hard is a very low mana cost ability that makes you take damage equal to your intelligence, then the next spell you cast is free! See, you don't need to be smart to use abilities! Punch good all you need!
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[h2]One-Two Punch[/h2]
One-Two Punch is a high mana cost ability that hits twice, and each hit applies Bruise. Bruise causes things to take increased damage from physical attacks, one extra damage for each stack of bruise.
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[h2]Gravity Slam[/h2]
Gravity Slam has you jump to an empty tile then pulls all enemies in a large range towards you. You want a fight you'll have a fight!
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[h2]Berserk[/h2]
Berserk causes you to go berserk, gaining 5 Strength and 5 Bruise, then that ability transforms into Berserker Dash for the rest of the fight. Berserker Dash is a half range version of Dash with no knockback and a really cheap mana cost, however it does physical damage to yourself when you use it. Just be careful about when you use that, since that 5 Bruise will make you very fragile!
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[h1]Passive Abilities[/h1]
Passive abilities do not cost mana and don't need to be "used". As long as your cat has the passive, it just constantly effects them in some way. Here's a few examples of passive abilities you might get offered when your Fighter levels up. Each class has 25 passive abilities available to them, so again this is just a small sample.
[h2]Dumb Muscle[/h2]
Every time you take damage, you lose 1 intelligence (just for the fight). While you have 4 or less intelligence, you get +2 strength and your basic attack inflicts Bruise. If your intelligence is 0 (or less...), you have +100% critical hit chance. No think! Only punch!
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[h2]Undercat[/h2]
You have +2 Strength and +1 Brace (damage reduction) for every adjacent enemy. 1v4? So it's a fair fight then...
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[h2]Hit Me[/h2]
Every time you take damage from an ally, you automatically use your basic attack in the direction you're facing. Damage from allies is reduced to 1.
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Fighter is a great class for those who just want to punch things to death. Maybe support him a bit so he doesn't get himself into too much trouble though.
Well that's it for class intros! Oh Wait... there's still Collarless. Well... see you again in 2 weeks to cover more about how Collarless cats and abilities work!
- Tyler