The Fighting Tournament

Medieval Monarch

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements

Hello, all the dear lords! In the last journal entry, we introduced the Knight Tournament. This time, we are going to have the Fighting Tournament. Unlike the Knight Tournament, the Fighting Tournament doesn't have rounds or a match schedule. Currently, the Fighting Tournament has only one mode: a free-for-all among 20 warriors where the last one standing on the field is the champion. The rules are simple and clear. Also, more people can participate, but the arena is only so big. As for the prize money, it's the same as that of the Knight Tournament. Bets are still placed before the start. In terms of skills: Just like Diplomacy, Military, Administration, and Scholarship, the upper limit of Swordsmanship affects how many swordsmanship skills a character can unlock at most. Skill points can be added without being restricted by the order. Skills can be unlocked randomly. There are 28 swordsmanship skills. There are 4 light attack moves and 4 heavy attack moves, totaling 8 active moves. Plus the dodge series, dodge counterattacks, the block series, and block counterattacks, there are a total of 20 passive skills. Different moves have different hit rates, critical hit rates, as well as damage and stamina consumption. The final hit rate and damage are determined by your current move plus passive attributes. In the competition, shields are randomly distributed unless the character has the Shield Focus skill. [img]{STEAM_CLAN_IMAGE}/34818041/e9302c494d891d831264144b0a02f8f094d9e2f9.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/1e6dff073914ace9a88c818828bcedaff9ac8f23.png[/img]