In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
[h1][b]Please note that all text is from Google Translate[/b][/h1]
[previewyoutube=r7pLzxknR3U;full][/previewyoutube]
Hello, dear, respected, and lovely lords!
For the glory of the house! Charge!!!!!!!!!
Today we'll talk about some private matters of the house.
[h1][b]Clan Laws[/b][/h1]
As usual, we still choose our lucky friend, William of Normandy.
[img]{STEAM_CLAN_IMAGE}/34818041/c154ff7a0f95c9b2366ca623635d05a416404f22.png[/img]
As can be seen, William now has three sons who are not yet adults.
[img]{STEAM_CLAN_IMAGE}/34818041/e972fd73fe8e8320c0a777edce1d7055e3546871.png[/img]
For demonstration purposes, we ignore their ages here and directly use code to add several grandchildren to William.
No wife, but directly giving birth, comparable to the magical water in the 女儿国 in Journey to the West.
With sons, grandchildren, and great-grandchildren, William has a full house of descendants!
The tooltip prompts the relevant introduction of clan laws. Let's click and open it.
[img]{STEAM_CLAN_IMAGE}/34818041/1b2100250875f408e106b06a061d8f2b6450338e.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/801c6649e79846f02d354ce2da83e99334c5b267.png[/img]
In this interface, we can see all the living house members on the right side.
They will be sorted in descending order of house prestige.
The house leader will be determined by the title + number of fiefs + house prestige of each living character.
The acquisition of house prestige will be divided into normal quarterly increases, as well as the acquisition of fiefs in normal times, wars, and interactions within the house.
On the left side are clan law related. Changing clan laws each time will cost the house leader 100 house prestige.
Of course, only the house leader can change clan laws.
They are respectively:
Contribution ratio: When each house member acquires house prestige, what proportion needs to be contributed to the house bloodline to unlock house bloodline modifications, and the remaining part will become house prestige.
Allow execution of house members: Even if clan laws do not allow the execution of house members, you can still act willfully. However, this will reduce the relationships of all house members and increase your notoriety. AI will not act willfully and do things that violate clan laws.
Marriage within the same house: Oh! You heard it right! If the clan law allows it, as long as it's a female, you can marry!
Generations between new branch house: After how many generations can a new house be established? AI can propose it on its own, and the house leader decides whether to agree. The house leader can also order it to establish a new branch house.
[img]{STEAM_CLAN_IMAGE}/34818041/640debf31a38fe85e4801284982f18d37e843303.png[/img]
Unlock bloodline permissions: Everyone can reduce the consumption of bloodlines. The leader can decide to increase consumption. Ask the leader to slightly increase consumption and some relationship modifications.
[h1][b]house Bloodline Modifications[/b][/h1]
For convenience of demonstration, here we use code to generate 10K bloodline points.
Currently, there are a total of nine bloodline inheritances, namely:
[img]{STEAM_CLAN_IMAGE}/34818041/8f8594aede7922e141c41119e4679671760a82e0.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/e955ae9cc6a038d0e09b3429a92dc21f75363bb3.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/1e4ab47c05e08560cfe0d617a69828802fafe1cc.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/6dd8b377aab8a07819c530849bf3e68b79629269.png[/img]
[list]
[*] High-quality bloodline
[*] Military bloodline
[*] Legal bloodline
[*] Tyrant bloodline
[*] Conspiratorial bloodline
[*] Cultural bloodline
[*] Kinship bloodline
[*] Legitimate bloodline
[*] Glory bloodline
[*] Heroic bloodline
[/list]
All bloodlines must be unlocked sequentially from left to right. Each subsequent bloodline will cost 500 more bloodlines than the previous one.
[img]{STEAM_CLAN_IMAGE}/34818041/139852eca60a44127977cc8fdf5b6bc4dfd3ed65.png[/img]
[h1][b]New Branch house[/b][/h1]
Due to demonstration issues, here we remove the restriction that clan laws stipulate that a branch house can only be established after five years.
First, let's let Robert William establish a new branch house.
Please note: The new branch house will inherit 1/3 of the bloodline points consumed in the parent house as the basic bloodline points.
[img]{STEAM_CLAN_IMAGE}/34818041/972bb23550514590ff6d489a8157ac92fe80112a.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/224a5cee0abbed1dc1c35e8a1f35ab083f0f1c5a.png[/img]
After the new house is established, a branch button will appear in the upper right corner of all related house.
It will show the origin of the house, the parent house, and the branch house separated from one's own house.
We can directly jump to the corresponding branch house from the arrows of related house.
[img]{STEAM_CLAN_IMAGE}/34818041/0493973559091e9d562228ca6fd35a690d337305.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/ecc3068edc3452ca4a098289954bd18334bfdae9.png[/img]
As can be seen, the new branch house established by Robert directly has 1200 bloodline points because it is inherited.
I use code to establish another house for the descendant at the end. We can see his parentage and house origin.
[img]{STEAM_CLAN_IMAGE}/34818041/0f19ceab07e170910bb944ab901bcb6bb068b347.png[/img]
[b]The naming rule for branch house will be composed of the origin house + the fief name of the new branch house + the subsequent fief names of new branch house.[/b]
After all members of a house die, its heir will first look for a house leader from the parent house for inheritance. If the parent house also dies out completely, then a leader will be found from a branch house for inheritance. If there is none, finally a leader will be inherited from the origin house.
If all lines die out, then according to the inheritance rules, it will be inherited by a superior lord or vassal.