In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
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[h1][b]Please note that this translation is from Google[/b][/h1]
[h1][b]Era Rewards and Missions[/b][/h1]
I randomly captured a few in-game images. Currently, each country has both common and exclusive missions. The exclusive missions mainly focus on conquering regions. After the functionality is improved, more diverse missions will be added.
For every completed mission, you will receive an era reward that can be used to unlock any modifier of your choice. However, the number of available rewards is limited, so you need to carefully select the most suitable ones. Modifiers can be canceled at any time to replace them with others, but this will consume your prestige and stability.
Missions will not open or progress until a certain year is reached.
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[h1][b]Tax Laws[/b][/h1]
[h3]Feudal Taxation System[/h3]
Taxes are directly collected from citizens as a percentage of their income. Only those engaged in non-agricultural activities are considered citizens; those involved in farming provide food supplies but are not taxed.
[h3]Additional Taxes[/h3]
These taxes can only be implemented after cultural reforms have been enacted. Various unconventional tax policies may increase revenue but also lead to decreased satisfaction among the people within your domain, resulting in gradually declining loyalty towards you.
[h3]Religious Appointment Rights[/h3]
Either religious leaders appoint officials or lords designate appointments themselves; there will be some degree of power shift between religious and secular authorities.
Religious leaders may occasionally demand control over the appointment rights for bishops.
[h3]Destination of Tax Revenue[/h3]
Decide whether church taxes go to the lord or religious leader or if they should be evenly split between them; this decision affects the balance of power between religious and secular authorities.
Similarly, religious leaders may periodically request full access to all tax revenues.
[h3]Religious Taxes[/h3]
Unlike additional taxes, religious taxes are automatically imposed by default.
[h2]Accounting[/h2]
Feudal Taxes
Taxes collected from direct vassals
Additional Taxes
Revenue generated from implemented additional tax options
Religious Taxes
Total revenue from religious taxation; however, distribution depends on relevant laws
Vassal's Tribute
Taxes paid by my vassals according to our agreements
Lord's Tribute
The tribute I pay as a vassal under my own lordship—for example: as Duke Aquitaine here—I must pay 16 units of tribute to King Capet of France
Diplomatic Tributes
Payments made or received through diplomatic treaties with other lords—each lord acts independently.
Each lord can only sign one treaty involving tributes similar to England's treaty with France detailed in previous logs:
[url=https://store.steampowered.com/news/app/1058710/view/4241909599807603179]"Contracts and Negotiations" [/url].
Details regarding payments made/received through these treaties will appear here.
Military Maintenance Costs
Costs incurred when raising troops during wartime and maintaining standing armies
Mercenary Maintenance Costs
Self-explanatory
Diplomatic Expenses
Such as war reparations etc.
National Taxation
English-French culture allows for an official system where each administrative region can appoint an officer who collects extra taxes—even if it’s not their direct territory—while providing legal conversion bonuses and missionary advantages at the cost of displeasing vassals.
More details about this content will follow in future logs.