Holy See, Secular power, Magisterium

Medieval Monarch

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements

[h1][b]Please note that the following text is from Google[/b][/h1] The religions that can be played in the game are Catholic and Orthodox Islam and other religions are not playable and do not have special mechanics If your lords wish to play Islam or other religions, you can unlock them with a code But there won't be any special mechanism In principle, you're not allowed to play Catholicism and Eastern Orthodoxy are mainly introduced here The game's religious system will be divided into curia and dioceses [h1][b] Holy See [/b][/h1] This is the papal interface In the Curia, you can see the religious leaders, and the blank space on the right is the location of the future false religious leaders On the top is the position of the current player's piety, the Vatican, and on the right is the number of parishes and the number of knights in the same religious independent Lord [img]{STEAM_CLAN_IMAGE}/34818041/5131fe5f642269dd70c00132efeacb2f9123bbbf.png[/img] There are two important attributes in the religious system: clerical power and secular power [b] Religious rights on the left and secular rights on the right [/b] When religious leaders made demands of the Lord and met them, clerical authority increased On the contrary, rejection will increase secular rights, and inevitably religious leaders will reduce their relations with you At the same time, the number of knights of the immediate fiefdom of the religious leader also affected the change of the clerical authority How many divisions does the Pope have? Yes, when they are strong militarily, they increase their clerical power When the Magisterium reaches a certain level, it can interact with the Holy See and use some special policies of the Holy See to support its rule In addition to the general policy of Catholicism and Orthodoxy, there is a special policy The general policy is always available regardless of the level of authority The greater the limits of clerical and secular power, the higher the relative corrections enjoyed The bishops of all dioceses and independent lords of the same religion are shown on the right These independent lords show whether they have been excommunicated, crowned by religious leaders, or are guardians of the Holy See Being crowned by a religious leader is an option available, and when the Lord is the ruler of the state, choosing a religious leader to be crowned can get a better fix But it will increase the power of the Magisterium, because you are implicitly acknowledging the importance of the power of the Magisterium Coronation of the Holy See: Legitimacy +2 per year Prestige +1 per year Mood +1 per year Influence +2 per year [img]{STEAM_CLAN_IMAGE}/34818041/5131fe5f642269dd70c00132efeacb2f9123bbbf.png[/img] Catholicism Magisterium When Magisterium >10 {0}% probability that the missionary capacity of the fiefdom priest is doubled Unlock rental relics Unlock maritime trade ========================== When the Magisterium >40 Unlock Order Knights battalion +1 Piety +1 per month Fiefdom Loyalty +1 per quarter An adult noble has a minimum of 7 Unlock the trial of the banners Unlock the rights to the fiefdom Unlock tax increase covenants Unlock academic research Morale of all battalions +1 ========================== When the Magisterium >80 Unlock Order Knights battalion +1 Piety +1 per month Morale of all battalions +1 Unlock piety and prestige Unlock the Curia's privileges A Lord needs special privileges to wage war A Lord needs special privileges to reclaim his fiefdom ========================== When Magisterium >=100 Unlock Order Knights battalion +3 Morale of all battalions +1 When a new process is reached, the functionality of the previous level remains As there is no Slav region and the eastern Roman region All Orthodox have only a random number of lords, but this does not affect the relevant functions [img]{STEAM_CLAN_IMAGE}/34818041/55608e6b4d02a27e642c92f780da73e91303924d.png[/img] Orthodox Magisterium When Magisterium >10 {0}% probability that the missionary capacity of the fiefdom priest is doubled Unlock maritime trade ========================== When the Magisterium >40 Piety +1 per month Fiefdom Loyalty +1 per quarter An adult noble has a minimum of 7 Unlock tax increase covenants Unlock academic research ========================== When the Magisterium >80 Piety +1 per month Morale of all battalions +1 Unlock piety and prestige Unlock the Curia's privileges A Lord needs special privileges to wage war A Lord needs special privileges to reclaim his fiefdom ========================== When Magisterium >=100 Banners no longer pay taxes Provide 100% military service Banners' covenants are not available Morale of all battalions +1 When a new process is reached, the functionality of the previous level remains Secular rights make no difference Secular right When secular power >10 Tax gets +5% An adult noble has a minimum military ability of 5 Maximum number of battalions +1 = = = = = = = = = = = = = = = = = = = = = = = = = = When secular power >40 Number of knights per fiefdom of independent lords +1 per year Independent battalion attack and defense efficiency +5% An adult noble has a minimum administrative capacity of 5 Maximum number of battalions +1 Tax gets +5% = = = = = = = = = = = = = = = = = = = = = = = = = = When secular power >80 Fiefdom maximum +1 Maximum number of battalions +1 Tax gets +5% = = = = = = = = = = = = = = = = = = = = = = = = = = When the Magisterium is over 80 The lords needed the permission of the religious leaders to invade other lords and take back the lands of their vassals I need to ask for the privilege of the Holy See [b] Election [/b] When the religious leader dies A new religious leader will be elected from among all the bishops There will be two rounds of voting (in the history of real elections, the whole process is too long and too complicated, the election can not be selected, the game can not stand), so we just use two times to simulate the election results After the first vote, if a bishop has more than two-thirds +1 votes, then the election is over If not more There is a second round of voting, and if one bishop has more than two-thirds +1 votes, then the election is over If there is still no result, the bishop with the most votes will be chosen If there are multiple bishops with unanimous votes An additional ballot will be held, and bishops with low votes will not be eligible for election, but they will still be able to vote Until the bishop with the most votes is chosen Religious leaders as AI characters, players can not operate, religious leaders can change regional bishops at any time If you have a bad relationship with a religious leader, it may affect the possibility of a family member being replaced by a bishop Then it is not out of the question to take soldiers to the Holy See to drink tea, and it is not out of the question to change someone to be the leader [b] Ways of changing religious and secular rights [/b] When you act in favor of the Holy See, then you naturally increase the power of the Magisterium, and vice versa increase the power of the secular This will be reflected in the hover prompts of the behavior The Papal protectorate could earn an additional 10 pieties per year, and the Eastern emperors naturally fell into this category [b][h1] Diocese [/h1][/b] [img]{STEAM_CLAN_IMAGE}/34818041/1cef1a0844024659d897048d1d154e1771ad8bb9.png[/img] Each diocese consists of several districts (provinces), large and small This is due to the ease of gameplay and development above Some historic parishes have made changes here For example, the Archbishop of Canterbury, the Archbishop of Reims, the Archbishop of Mainz, the Archbishop of Cologne and so on and so on these names will not appear Since they are not the capitals of the game's administrative districts, the bishops' names are changed to the capitals + bishops I'm sorry to hear that, you historical lords Lords could send their own court, including their own sons, to the Holy See as candidates for episcopate. They must have the desire to serve as bishops, can interact through the episcopal candidates of the Holy See, spend devotion, select a candidate for the role of the willing to enter the Holy See as a bishop, and when the bishop dies, it will be replenished in the order of entry into the Holy See, and there will be a special interface to show the rank of these supplementary bishops Another connection between the parish and the Lord was the religious tax The quarterly religious tax of the fiefdom was to be paid in accordance with the laws governing the flow of religious funds Give it to the Lord, split equally, or give it all to the bishop All the quarterly revenue from the religious tax was paid to the Lord Each quarter: Relations between religious leaders -2 Secular rights +0.1 The quarterly revenue from the religious tax is shared equally with the regional bishops The regional bishops hand over two-thirds of them to the religious leaders every two January, and keep the rest for the construction of the monasteries in the region Each quarter: Relations between religious leaders -1 All quarterly revenue from the religious tax goes to the regional bishop The regional bishops hand over two-thirds to the religious leaders in February each year, and keep the rest for the construction of the monasteries in the region Each quarter: Religious leader relations +2 The right to worship +0.1 [img]{STEAM_CLAN_IMAGE}/34818041/8412efc82ce3e370f9a513d83434d7ca44c9e585.png[/img] Each year the bishop randomly builds the fiefdoms of the diocese based on the gold coins currently held Choose up to 3 fiefdoms at a time to help build buildings, with a maximum of one building per fiefdom When there are multiple lords in a parish Lords who were close to the bishop were more likely to be chosen for the fiefdom Every two years, two-thirds of the remaining gold coins currently held by the bishop are handed over to the religious leader [h1][b] Holy See Coalition [/b][/h1] If the religious leader exists as an independent ruler, such as the opening of the Catholic Church, the papal state When a state invades the Papal state, the number of knights of all independent lords shown in the Holy See will come to the support of the Pope, forming a coalition of Catholics Therefore, when invading, please weaken the Lord of the corresponding religion first, which in turn weakens the strength of the religious leader. Once you have invaded the Papacy and they have no fiefdoms, you can move them wherever you want, which will be in your capital by default At that point, you can control the Church, use policies, change bishops, and open bishops. Of course you can bring down Rome and give it back to the Pope.