In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
[h1][b]Please note that all the text is from AI translation[/b][/h1]
Hello, dear lords!
It's time for a new development log again.
This time we'll learn about the growth from childhood to adulthood and the subsequent education and cultivation.
[h1][b]Culture[/b][/h1]
[img]{STEAM_CLAN_IMAGE}/34818041/9e5d2c4e50442a1e4cc83df4d2acc64431aa9f85.png[/img]
In the game, the cultural technologies of the past years will be revealed according to the progress of time.
Each character of the same culture will provide cultural points every year according to the level of their titles. Cultural technologies can be unlocked with these cultural points.
The cultures marked with a ring belong to the unique technologies of different cultures.
Each culture will have an exclusive school, which will provide corresponding master skills of that culture.
To learn the master skills, one must convert to the corresponding culture.
[h1][b]School[/b][/h1]
[img]{STEAM_CLAN_IMAGE}/34818041/c7b1bb814430917e189e542120caa9739e61ca17.png[/img]
Court tutors can be appointed in the courtier interface or in the school.
Their most important attribute is knowledge.
However, the diplomatic, military, and administrative attributes also have their respective uses.
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[b]Minors[/b]
Before the age of 16, the educated mainly focus on increasing their own attributes, accompanied by a small amount of skill experience.
After the age of 16, the attributes will no longer increase, and the focus will be on increasing skill experience.
Before the age of 16 of the educated, the various attributes of the teacher affect the probability of increasing the relevant attributes.
The higher the attributes of the educated, the more difficult it is to acquire.
After the age of 16, the attributes of the teacher will affect the minimum value when obtaining relevant skill experience each time.
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[img]{STEAM_CLAN_IMAGE}/34818041/7d9d3e801603ba6a713998c4e08fd28c3553bc33.png[/img]
If these children are your sons,
their mood will decrease when they are studying, and the mood will affect the learning efficiency.
There will be some educational events during the education process, and as a father, you need to make choices.
When the child is in low mood, you need to encourage him. You can also use a small whip to help him change his character in a friendly way. Is it an education of love?
The small whip can remove some current bad character traits and randomly generate some new ones. The details will be shown when you hover the mouse over it.
[img]{STEAM_CLAN_IMAGE}/34818041/d69e6b8342f6e3b26d2b4f46b6545c7c28d7d9ff.png[/img]
The bookshelf, as the collection list of the school, is used to store books to increase the capacity and learning efficiency of the school.
Books can be obtained by writing them yourself, being given by others, through exploration, or by other means.
[b]After Adulthood[/b]
When the child reaches adulthood, the learning of swordsmanship and horsemanship will be added.
If there is a culture-exclusive school in your fief, you can also learn master skills. Meanwhile, some other characters will come to study in your school, and even send their children here.
[img]{STEAM_CLAN_IMAGE}/34818041/fe842ca88a4259c6c818e191eff636555618c59e.png[/img]
For those who study in the school, each time they increase their attributes or skills, the relationship with the school owner will be enhanced.
The character controlled by the player can also study in the school.
However, 2 action points will be consumed every ten days.
[h1][b]Master Skills[/b][/h1]
[img]{STEAM_CLAN_IMAGE}/34818041/03dff06c87a07681bfd117904f09add4bc1e006f.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/89b67b62bfc35af6f2c023fe949d689798fa1974.png[/img]
When the knowledge attribute of a character meets the requirements, he can go to the corresponding cultural school to learn master skills. The learning process is slow. Each culture has one skill, and you have to convert to the corresponding culture to learn it.
If there is an a culture-exclusive school in your fief, you can directly go to your own school to learn.
If there is no a culture-exclusive school in your fief, you need to get the consent of the owner to learn. This involves the negotiation function.
Currently, this series of functions has not been completed yet. The number of events is not enough, and there is also the issue of school upgrading.
If you are interested in this game, please add it to your wish list.
But please don't buy it now!
Because what you can play now is the old version!