Navy and Army rules for invading territory

Medieval Monarch

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements

[h1][b]Please note that all content has been translated by Google[/b][/h1] [h1][b] Invasion by sea [/b][/h1] [img]{STEAM_CLAN_IMAGE}/34818041/025d571fa5c31a9bdbd2025c6f0b7d54f215d2fb.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/b53b4b2f2159506bfaa89d530b7d57a5946abe44.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/dc9d10c5687dfd74c2c439a7d2501088a6db6736.png[/img] Generally, the far sea will set up 3-4 sea points, and each sea point near the coastline will connect multiple land main castles The main castles on land can only be invaded through the capture of sea points on the relevant coastlines by the navy Each control point requires sending warships, and when multiple lords' warships are at the same control point, friction and loss of warships can occur in peacetime. [img]{STEAM_CLAN_IMAGE}/34818041/774cfd8f34379d793e5caf08ea51c0bfac28e5a2.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/bc25a5d416aab7a6a3e1a29911c64955974be359.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/ffdce3f167e406a7933d9e6c063f0ad9e739de88.png[/img] In the event of a war, it is necessary to drive out all the warships of the enemy currently in control of the controlled sea point and to control and occupy the controlled sea point before invading the land. There are no images of the naval battle, only reports All ships are grouped into a dispatch pool The Lord needs to send ships to different sea points When ships patrol the sea point, they are paid for their maintenance There is no need to pay for parking at the port Shipbuilding is very expensive, Increased warship production probability by 10% per year per shipyard per fiefdom, 10 shipyards producing 100% of a warship per year, over which is invalid Output is settled in January each year, and each ship produced costs 100 gold coins You can determine the maximum number of ships you need in the Ship screen Now you can use your naval ships to control the sea points around the island of Britain, and no one else will ever be able to invade Britain unless they can capture the sea points along the coast [h1][b] Army [/b][/h1] You can see that on the big map Each of the major castles is connected by paths The path must be followed to attack, unless you have a military right of passage or a manor in the province [img]{STEAM_CLAN_IMAGE}/34818041/eb4c9087836a6c5228fca43c62484b4ebee3517b.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/c2ba8f328b783dec7831571821306f06334614a6.png[/img] [img]{STEAM_CLAN_IMAGE}/34818041/f55774f72d1ef84e545336b4c4451d15b446ef16.png[/img] Specific rules are as follows 1. The main castle paths are connected 2. The Lord connected with the path has the right of military passage 3. The province you want to invade has not the main castle or manor, and the city or small castle upgraded from the manor, the following types of territory, we uniformly call the manor 4. If there are no manors in the province you want to invade, you must rely on the path 5. There are manors in the province you want to invade, so you can ignore the path and randomly attack manors or main castles 6. When the main castle is captured, the manor and city will surrender directly and probabilistically. The specific probability of surrender will be affected by the small castles in the province 7. Only after capturing all the major castles can you attack the manor. Before that, it was only possible to loot the estates for grain. So in another way, the Lord could persuade the Lord of the manor to submit to him by sending men, so that he could attack directly without following the path