In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
[h1][b]Please note that all text is from Google Translate[/b][/h1]
[h1][b] False claim [/b][/h1]
Before we can launch an invasion, I need to falsify the fiefdom claim
Increase the progress of forgery through Foreign Secretary or other amendments
At the same time, the upper left corner of the interface will display the corresponding fiefdom coat of arms, which will tell you some relevant information
[img]{STEAM_CLAN_IMAGE}/34818041/b5e16aabc12620e3de351ee3c0e2c7a5742b66eb.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/462f81eaf430160ffadb029bb4ac347224b6bd14.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/f098c382a6472c27f311adc20d7ab3247fad4d18.png[/img]
When the forgery is complete, you can decide to use the civilized traditional way to pay for sex, or pay for sex, it is up to the Lord yourself
[img]{STEAM_CLAN_IMAGE}/34818041/cad932d8e78cfa96b01ad6769cda1375c0069eca.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/31799c98979bebddc8cd03eff57a70f68e1a53e0.png[/img]
[h1][b] Invasion [/b][/h1]
Once we have the claim, we can prepare to invade the fiefdom, but be careful, there must be a common path!
We need to create a battlefield for the fiefdoms we want to invade, the number of battlefields will be discussed later
[img]{STEAM_CLAN_IMAGE}/34818041/d346944628a0c3b97176f1180c929a04d1323444.png[/img]
The battlefield will also be shown on the left side and will have some brief information about the offensive side, the defense side, and the location of the battlefield
The same fiefdom has and can only have one battlefield at a time
[img]{STEAM_CLAN_IMAGE}/34818041/0768ab18115369feebc13e3dfe7868d4c6dfcf1b.png[/img]
The defender, by default the Lord of the current fiefdom, will send all his troops to the defense, he must contribute 100%! Without legal restrictions on military service, it was, after all, his own fiefdom.
As a player, you can choose which lords will come to the battle, and they will convert the distance between their fiefdom's capital and the battle to the required time
[img]{STEAM_CLAN_IMAGE}/34818041/ee5515c3660a7a2baa702c295ac47c89eaf9fbc7.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/7e51d4d3d18b58c03d46230471f6246359cbe8ad.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/b471a9546784934aab8d5bbc7533ab6245382d22.png[/img]
[img]{STEAM_CLAN_IMAGE}/34818041/c8b5c4d417dc0a9ff7624dcd6d7f8a5ff08034c6.png[/img]
Lords who have already arrived will be highlighted, lords will be ranked according to the order of arrival, the first Lord to arrive on the battlefield as commander, of course by you to launch the attack, or yourself as the defense side, can change commanders after the arrival of other lords.
The military capability of the commander and the mobility of the battalion determines who will attack first when a near war is triggered
[img]{STEAM_CLAN_IMAGE}/34818041/2bdffbc800aa035694231a957525609c5d676f21.png[/img]
Since there is no specific battlefield picture yet, this part is skipped
Ah ~ ~ go ~ crackle ~ ~ ~ Help! God's will it ! Kick it!
...............................................................
In the end, we succeeded in taking the fief, but unfortunately, the Lord of Carafon, who had given him the courage to fake the territory we had just captured, was, as far as I can tell, ill-informed and prepared to invade the former Lord, and we intercepted him!
twelve
Let's look at this new fiefdom
[img]{STEAM_CLAN_IMAGE}/34818041/da1f59f42d75183cece9da63df44f8aaf8c01ce4.png[/img]
I mentioned the number of battlefields
[img]{STEAM_CLAN_IMAGE}/34818041/0995bc298af8841f4b6b034f487e91d3f4045d90.png[/img]
The Duke and his subordinate lords can only create one battlefield by default
By default, the king can create two battlefields, which means that at least two fiefdoms can be attacked at the same time, and different lords must be assigned to different battlefields
The AI will adjust the corresponding forces to different battlefields according to the strength, and more and less will be adjusted
Diverting the mountain is not impossible, it is related to the time of the Lord's arrival on the battlefield, which will affect the combat forces
The Emperor can create 3 battlefields by default
Other bonuses can also increase the number of battlefields, up to an additional 2
[h1][b] Battlefield stage [/b][/h1]
Vassals would provide a certain number of troops according to the military service contract, and these reinforcements were provided by default only feudal troops, not regular battalions
But they may also be influenced by the relationship to provide additional troops, which is not a given
[b]1 The rally phase [/b] takes 6 rounds (ten days)
There will be no war during this time, the main thing is to adjust the lords involved in the war and give them time to travel, but there will be some minor friction incidents. Note that well-connected lords arrive on time, poorly connected lords are delayed, and some unexpected delays due to weather
[b]2 War preparation stage [/b] 3 rounds, some pre-war preparation plan, such as sneak attack, circling back, defensive repulsion, bunkers, counter-sneak attack, ambush, trap, pre-war mobilization, etc., while continuing to wait for those lords who have not yet arrived.
After three rounds have passed, the player can choose to wait or start fighting, and the AI will decide to wait or fight immediately based on whether there is an advantage
[b]3 Battle phase [/b] Battle screen (unfinished) AI battle
Before entering the combat phase, the attacking side can choose to withdraw and abandon the battlefield
Some ICONS in the middle of the battlefield are respectively represented
1 Military capabilities of the commanders of both sides
2 Number of lords that have arrived
3 Number of knights
4 Number of serfs
5 The number of participants in the standing battalion
6 Number of mercenaries
7 Total number of people
Finally, let's talk about the progress so far
At present, about 50% of the AI's behavioral strategy has been done, and the sea gameplay has been carried out normally
However, AI strategic behavior needs to be well optimized and deeply cultivated, after all, the role's behavioral drive is the most important thing
What I would like to see is for every Lord to have his own thoughts, his own actions, live
New game mode
Play as a god in medieval Europe, Asia and Africa! Create your own chosen ones, guide your favorite lords, accept the prayers of the world, disasters, blessings, blessings, are your means to play the world, whether to play the world as a shitstick, or to fill the world with plague, to lead people to glory, or to support the chosen ones to unify the world, pay attention to your favorite role, use people's prayers, bless or harm the world, your choice, God's will!
Wish list to a yo!!
Finally if you are interested in the Lord Lord, do not buy! The current days are for the remastered version, now buy to play are the old version!
Please pay attention to the description in the game store
A wish list will do
Thanks for your support! Holy Lord!