In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
[h1][b]Please note that all text goes through Google Translate[/b][/h1]
To test it, I've crammed some of the lords of Europe into one house
The effect is OK
Don't take it seriously
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For the convenience of the following, many children are generated directly through the code, the age and description are random, please do not care!
[b][h3] Lord Information interface [/h3][/b]
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Here you can see that some of the Lord's characters, attributes, and functions related to his mates, children, and skills have not yet been fully perfected, so relevant tests will not be done for the time being.
The button in the upper right corner can change their name
Click on the Lord's avatar to switch to the corresponding Lord information interface
For convenience, almost every UI interface now has ESC or the right mouse button to close the last open window.
[h3][b]
house tree [/b][/h3]
Click the red book button to the left of the house name to enter the house screen
The default house tree is unexpanded, and the player can save the Settings by clicking on All to the right
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The player can view the house tree of all characters, their character will be represented by a blue flashing layer, when a child is selected, it will be represented by a white layer, and the corresponding interactive button will appear at the bottom
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When all characters in the house gain prestige, they will convert the acquired prestige into bloodpoints in proportion to unlock house corrections through bloodpoints, thus bringing bonuses to the entire house
At the same time, you can also interact with the selected character through the interaction button at the bottom
Selecting yourself has a different interaction than selecting other house members
As the leader of your house, you will also have additional interaction features
Slander: consume a small amount of their own house prestige, reduce the other party's large amount of house prestige, the probability of success
Support: consumes one's own house prestige and enhances the other's house prestige
Trial: Consume your own house prestige and convert all of your opponent's house prestige into bloodpoints
Legalization of illegitimate children: Expend their own house prestige, for the role of illegitimate children, the house leader or father can legitimize illegitimate children, have the right to inherit territory
Request support: Increase your own house prestige by consuming your opponent's house prestige, which is also converted into bloodpoints proportionally, giving you 30 points, you can only gain 20 points, of which 10 are converted into bloodpoints.
house banquet: consume their own house prestige, all house members probability to participate in the banquet, improve the relationship between them, and increase everyone's house prestige
Contribution: Burn your house prestige into bloodline points
All contributions: All house members are required to contribute to the transformation of blood points, which will consume additional house prestige
Each year in January, the role of the house will be based on the most prestige of the house as the head of the house.
house leaders tend to target people with more territory in the house, if you are in a country, or belong to the vassal relationship, there will be the possibility of rebellion, so as a player, or ruler, the house has the highest prestige, which means that you can very well stabilize the house members, otherwise they will be ready to move.
The house tree keeps all dead characters
Since there will be many characters in the later stage of the house tree, every 10 years, those who have died and have no heirs will be cleared to ensure the smooth opening of the house tree.
[b][h3] House rules [/h3][/b]
In the house rules, you can adjust the proportion of blood points converted by each house member when obtaining house prestige, the default is 33%, 10%, 33%, 50%, 70%
No matter why house members acquire house prestige, they must be transformed according to proportion, and they can only get the remaining part after transformation.
The rules also set the number of generations between the house leader and the house will automatically create another house, and the new house will inherit 50% of the blood points of the house, including the blood point tree that has been consumed in unlocking the correction.
At present, this part of the function is not completely finished, so I won't show it.
Since the vassal pyramid structure tree is similar to the house tree, let's take a look at it first
This feature is not completely finished yet
Finally, reissue some English versions of other feature diagrams
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