Small follow-up to the player feedback & QoL update

Increlution

Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts

[list] [*] Fixed a missing percentage character in the percentual time-diff option, if the time was slower than the last [*] Slightly changed the border-color on dark-mode blocks to be a slightly darker shade of white, to make it a little bit softer on the eyes [*] Fixed the reverseSkillColors launch parameter not working with dark mode [/list]