Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
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[*] The food recovery indicator at the top-right of the inventory now states the total value of your food in the tooltip as well
[*] Fixed one tooltip telling you too late that you'd lose access to a chapter 6 job. It now tells you at the right exploration
[*] Added a --reverseSkillColors Steam launch parameter. Making generation levels blue (the top bar) and instinct levels yellow (the bottom bar). I don't think I need to explain why
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