Minor updates following the new content

Increlution

Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts

January 21 [list] [*] Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion [*] The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10, to prevent wasting valuable resources [*] Slightly expanded the rendering system to better detect when it missed something, and catch up next frame. This should tackle a rare chapter 11 visual bug where a number/bar wasn't visually updated after completing certain explorations if they finished at the exact same time as something else such as eating food [*] Added a small number-precision safety check to a chapter 11 finale event [/list] January 20 [list] [*] Fixed the passive jobs NG+ perk cheating its way past two chapter 11 job requirements [*] Fixed a chapter 10 person following you around after moving on without meeting that person (how rude) [/list] January 19 [list] [*] Fixed a cache bug that could cause the construction button to not listen for a specific chapter 11 construction [*] Fixed a bug that caused tooltip-experience information to not visually update with certain chapter 11 explorations [/list]