Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
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[*] Improved the accuracy of combat-safeties. They now include food cooldowns into the computation when it's a close call. Tackling the frustration of being forced to stop when you were sure you could make it
[*] [strike]Combat safety no longer checks for 25% health, as it no longer has a benefit for the formula and could potentially lead to false-positives with low maximum health[/strike] (Temporarily disabled with a hotfix as it introduced an unintended side-effect)
[*] Experience earned now shows decimals in the reincarnation screen tooltip and generation history, if relevant
[*] Slightly changed how the renderer picks up completions of the chapter eight meta-unlock, aiming to tackle displayed values occasionally being out-of-sync
[*] Fixed a bug that caused a late game exploration to remove food resources, when it should only remove construction resources
[*] Corrected some minor textual issues
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