Third minor update following the new content

Increlution

Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts

[list] [*] Slightly reworked the cap jobs to construction functionality. It now only caps after a completion, so it no longer entirely prevents manual completions in between. This also tackles an extremely rare fatal error [*] The safety stops for fail-damage explorations now consider off-cooldown food. Making them more accurate if damage is close to your maximum health [/list]