Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
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[*] "Cap jobs to construction requirement" now only applies if the next-queued action doesn't require another resource that the same job provides. Fixing a "looping queue" bug
[*] Fixed a bug in the "cap jobs to construction requirement" that could make it cap to a queued construction that was already completed
[*] Changed the taskbar flash behavior on MacOS to be more noticeable, because the single jump was too subtle compared to other platforms
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