A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
[h3][b]Game Creation[/b][/h3]
[list]
[*] Adjust Party Members Modification: Can now target by party slot.
[*] Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic.
[*] Node text should no longer be able to spill outside of the description area on the game table.
[*] Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games.
[*] Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings.
[*] Remove Entity combat fx can now be used during the deployment phase.
[*] Added option to hide automated description from level nodes.
[*] Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty.
[*] Added disable charm necklace modification.
[*] Added force immediate encounter modification. Ensures encounters are triggered at start of level.
[*] Sub graphs with 0 nodes are now properly flattened.
[*] Loop nodes can now disable false output.
[*] Optimized performance of warp nodes which have exactly one exit for a given tag.
[*] Game node images can now be taken from the full screen image library.
[*] Connection order (vertical) of nodes should now be maintained correctly when the game graph is being generated and sub graphs are being flattened.
[/list]
[h3][b]Gameplay[/b][/h3]
[list]
[*] Upped maximum duration for ability actions to 10.
[/list]
[h3][b]Bug fixes[/b][/h3]
[list]
[*] Corrupted content reference files will no longer cause the game to fail.
[/list]