Popup Dungeon Update 1.005

Popup Dungeon

A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.

[h3][b]Game Creation[/b][/h3] [list] [*] Adjust Party Members Modification: Can now target by party slot. [*] Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic. [*] Node text should no longer be able to spill outside of the description area on the game table. [*] Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games. [*] Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings. [*] Remove Entity combat fx can now be used during the deployment phase. [*] Added option to hide automated description from level nodes. [*] Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty. [*] Added disable charm necklace modification. [*] Added force immediate encounter modification. Ensures encounters are triggered at start of level. [*] Sub graphs with 0 nodes are now properly flattened. [*] Loop nodes can now disable false output. [*] Optimized performance of warp nodes which have exactly one exit for a given tag. [*] Game node images can now be taken from the full screen image library. [*] Connection order (vertical) of nodes should now be maintained correctly when the game graph is being generated and sub graphs are being flattened. [/list] [h3][b]Gameplay[/b][/h3] [list] [*] Upped maximum duration for ability actions to 10. [/list] [h3][b]Bug fixes[/b][/h3] [list] [*] Corrupted content reference files will no longer cause the game to fail. [/list]