Popup Dungeon Update 1.0041

Popup Dungeon

A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.

[h3][b]Balance[/b][/h3] [list] [*] Party’s starting equipment rank is now based on Charm Necklace level. [list] [*] Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary [/list] [*] Critical Chance and Evasion multipliers now have diminishing returns for values over 100% [list] [*] Extremely high values are the most affected. [/list] [*] Increased cost of imbue damage slightly. [list] [*] Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity) [list] [*] Extremely high values are the most affected. [/list] [/list] [*] Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly. [*] Reduced evasion amount for high end ascension scaling slightly. [*] Reduced difficulty curve multiplier for high difficulty settings. [/list] [h3][b]Content[/b][/h3] [list] [*] Added new unique charm (gold rarity) [*] Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow) [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed AI bug which would incorrectly value overriding fields/traps. [*] Fixed bug when attempting to loop directly back into a challenge node upon failure. [/list]