A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
[h3][b]Features[/b][/h3]
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[*] Added Automated Backup Save system. Should hopefully protect against potential corruption of save files.
[*] Added “Ability Pointer Over Scale” option. Determines the size of ability cards when the mouse is over them. Can be found in the Game tab of the Options Menu under the User Interface category.
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[h3][b]Bug Fixes[/b][/h3]
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[*] Fixed bug which caused the game to lock when all party members were defeated in Hardcore mode.
[*] Fixed bug which occurred when the campaigns in a game graph had recursive connections.
[*] Fixed bug which occurred when a summon was killed while Sweetwater Charm and Summoner’s Charm were equipped.
[*] Added debugging logic to help track down the cause of cases where content searches fail to properly close.
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[h3][b]Gameplay[/b][/h3]
[list]
[*] Ascension Scaling for high-end difficulty now maps a larger percentage of additional potency into the Evasion statistic. We will continue to tune this to get the pacing of the high end to feel right.
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[h3][b]UI[/b][/h3]
[list]
[*] Added several tooltips throughout creation interfaces.
[*] Added more tutorial videos for game creation nodes.
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