A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
[h3][b]Balance[/b][/h3]
[list]
[*] Tweaked balance of Aim vs Cover and Focus vs Reflexes to curb chances of a target becoming nearly invulnerable. The stats no longer completely cancel each other out, instead the proportion of the two determines the result.
[*] Increased cost of hostile transformations to be in line with recent hostile status cost increase.
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[h3][b]Improvements[/b][/h3]
[list]
[*] Improved steam workshop searches to not reset queries as often in response to search text changes or install status changes. Search text now uses fuzzy matching.
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[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed bug which could cause failure to launch back into a run when a invalid buff was left on a party member between levels.
[/list]