A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
[h3][b]Features[/b][/h3]
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[*] Added Save Profiles
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[*] Up to 50 profiles
[*] Each profile has its own User Generated Content folder
[*] Can set login and logout passwords per profile via security questions
[*] Can switch profiles via the Options Menu in the new Profiles tab
[*] Can switch profiles during a run or from main menu
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[*] Improved backup save system to further reduce chance of corrupted saves
[*] Added now global parsed variables for game creation.
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[*] {g:difficulty} (Parsed to the name of current difficulty)
[*] {g:difficulty#} (Parsed to the number of current difficulty)
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[h3][b]Balance[/b][/h3]
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[*] Base health increased from 100 to 200
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[*] Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
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[*] Added a limit of 30 AP for ability activations per round per entity.
[list]
[*] To help prevent the possibility of infinite activation chains.
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[h3][b]Bug Fixes[/b][/h3]
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[*] Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
[*] Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
[*] Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.
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[h3][b]Game[/b][/h3]
[list]
[*] Run Home has received several improvements and modifications.
[*] The Endless Run now has starting point options.
[*] The ending portion of the Top 10 run has been shortened slightly.
[*] Multiple fixes to the Sweetwater Campaign.
[*] Minor rebalances of certain enemies.
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