Popup Dungeon Update 1.0021

Popup Dungeon

A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.

[h3][b]Features[/b][/h3] [list] [*] Added Ability Inspection feature. Right click on an ability card to be able to get information about all its individual components. [*] Characters uploaded to the workshop which have custom audio clips assigned to the Select or Start cues will now have the first set audio clip play when they are inspected during workshop character searches. [*] Added ability to position entity to left of, or right of, the target for combat fx node add entity actions. [/list] [h3][b]Balance[/b][/h3] [list] [*] Reduced effectiveness of self Add AP actions. [*] Increased power cost of Give Ability actions which gave abilities with limited uses. [*] Made low end ascension scaling lean a bit more towards defensive statistics to make combat less fiery. [*] The Mimic action can now target self. [*] Increased default deployment distance from 5 to 6. [*] Deployment now uses the levitation graph instead of movement graph for calculating its spread from the party leader. This means that deployment will no longer be blocked by impassable tiles (i.e. holes, water, lava, etc). [*] Tactician’s Charm now additionally forces initiative rolls for enemies to be 1, and initiative rolls for party members to be 10. [*] Berserker Enemy Roll has been modified to be a bit more balanced. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed bug which could cause screen to go blank when a charged ability was beginning to be charged. [*] Fixed bug which could occur when an entity died as a result of being pushed off a trap and was immediately resurrected by the Sweetwater charm. [*] Fixed bug which could cause exploration to unsync from character. [*] Removed multithreading from logic used to generate equipment meshes in hopes that it will fix the load state hang certain users have experienced while doing content searches. [/list] [h3][b]UI[/b][/h3] [list] [*] Added ability for the reflected UI system to display tooltips for enumerations. [*] Added tooltips for Statistics and Statuses in creation UIs. [*] We will continue to add more tooltips to enumerations used in creation UIs. [*] Added a few simple context sensitive tips to the game graph editor. [*] Added several new game node tutorial videos. [*] Added new character creation tutorial video. [*] Added tooltips for ability upgrade books. [/list] [h3][b]Game[/b][/h3] [list] [*] Improved Run Home upgrade interfaces [*] Unlock downloadable Gooliette character by keeping her alive until the end of the Run Home campaign. [*] Improved Tutorial [*] Wizards Tower: Items of Power are no longer consumed when used. [*] Improved the Ensign Ricky character [*] Added new items [*] Retuned various enemies and abilities [/list]