A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
[h3][b]Features[/b][/h3]
[list]
[*] Show Image node subtitles can now use parsed text.
[*] Added equipment rank punish type to punishment node.
[*] Added prop destruction event trigger for event dialogue graphs.
[/list]
[h3][b]Balance Changes[/b][/h3]
[list]
[*] Armor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses.
[*] Increased cost of armor penetration slightly
[*] Increased cost of hostile status effects.
[*] Increased cost of burden (transfer damage).
[*] Very Sudden Death now gives party members a critical chance buff.
[/list]
[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed bug where a launch and summon action on the same ability could cause entities to end up on the same tile.
[*] Fixed bug which caused game node presets to not load properly if the content they depended on was deleted.
[*] Fixed bug that occurred when a game Show Image node had no image set.
[/list]
[h3][b]Upcoming changes[/b][/h3]
[list]
[*] We will be deprecating game node presets in the near future. Please transition any presets you wish to keep to the referenced sub graph system.
Presets are being deprecated since they do not play nicely with the content manager system, and are basically redundant with referenced subgraphs.
[/list]