Greetings, Popup Adventurers!
It is time for Popup Dungeon’s Free Halloween Expansion!
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[*] Content
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[*] New Halloween themed campaign.
[*] New Halloween themed characters, enemies, equipment, and media.
[*] New unique charm rewarded for completing Halloween campaign.
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[*] Game Creation
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[*] Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc.
[*] AbilityActivationTrigger: Can now use affected targets as event targets.
[*] Game Graph Editor can now scale up to 2x
[*] AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target.
[*] AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event.
[*] AbilityActionFX: Can now derive power from the value of a flag.
[*] Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI.
[*] Equipment Rewards now scale quality to better match target reward size.
[*] Presets have now transitioned to using the referenced sub graph system.
[*] Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node.
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[*] Improvements
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[*] Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed.
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[*] Bug Fixes
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[*] Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it.
[*] Fixed bug which occurred when a self action was placed under a “number of targets” condition
[*] Fixed a few bugs concerning the Event Graph Registration modification.
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[previewyoutube=zhKbihn4Yg8;full][/previewyoutube]