Popup Dungeon’s Update 1.01: Halloween!

Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! [list] [*] Content [list] [*] New Halloween themed campaign. [*] New Halloween themed characters, enemies, equipment, and media. [*] New unique charm rewarded for completing Halloween campaign. [/list] [*] Game Creation [list] [*] Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc. [*] AbilityActivationTrigger: Can now use affected targets as event targets. [*] Game Graph Editor can now scale up to 2x [*] AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target. [*] AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event. [*] AbilityActionFX: Can now derive power from the value of a flag. [*] Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI. [*] Equipment Rewards now scale quality to better match target reward size. [*] Presets have now transitioned to using the referenced sub graph system. [*] Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node. [/list] [*] Improvements [list] [*] Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed. [/list] [*] Bug Fixes [list] [*] Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it. [*] Fixed bug which occurred when a self action was placed under a “number of targets” condition [*] Fixed a few bugs concerning the Event Graph Registration modification. [/list] [/list] [previewyoutube=zhKbihn4Yg8;full][/previewyoutube]