Popup Dungeon’s Update 1.01: Halloween!

Popup Dungeon

A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.

Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! [list] [*] Content [list] [*] New Halloween themed campaign. [*] New Halloween themed characters, enemies, equipment, and media. [*] New unique charm rewarded for completing Halloween campaign. [/list] [*] Game Creation [list] [*] Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc. [*] AbilityActivationTrigger: Can now use affected targets as event targets. [*] Game Graph Editor can now scale up to 2x [*] AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target. [*] AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event. [*] AbilityActionFX: Can now derive power from the value of a flag. [*] Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI. [*] Equipment Rewards now scale quality to better match target reward size. [*] Presets have now transitioned to using the referenced sub graph system. [*] Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node. [/list] [*] Improvements [list] [*] Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed. [/list] [*] Bug Fixes [list] [*] Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it. [*] Fixed bug which occurred when a self action was placed under a “number of targets” condition [*] Fixed a few bugs concerning the Event Graph Registration modification. [/list] [/list] [previewyoutube=zhKbihn4Yg8;full][/previewyoutube]