Patch notes - v0.9.67

Patch Notes - Steam v0.9.67 [b]Arena:[/b] [list] [*] Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. [*] Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. [/list] [b]Advanced Combat:[/b] [list] [*] New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health) [*] New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter. [*] New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed. [*] New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde. [*] New: Diseased has been implemented as an Necrotic Ailment. [*] New: Dungeon now has extra details for fighters my click and holding over the fighters info block. [*] Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance. [*] Balance: Skill: Hand of Hir'Rile now applies shock to the opponent. [*] Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count. [*] Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster. [*] Balance: Individual elements now have their own indidividual resistances. Resistances have been changed. [*] > Magic Resistance will only increase a restance up to 40%. [*] > Elemental Resistance will only increase a resistance up to 60%. [*] > Individual resistance will increase up to 80%. [*] Bugfix: Basic Attack now shows as a buff again. [*] Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice. [*] Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning. [*] Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality. [*] Bugfix: Skill: Fury is an passive skill again [*] Bugfix: Skill: Heavy now starts at 1.0 multiplier again. [*] Bugfix: Skill: Head Start was not checking the chance to activate. [*] Bugfix: Additional Multi-Action should now work from non-racial traits. [*] Bugfix: Skills now properly apply base damage when using Skill Priority. [*] Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority. [*] Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt. [*] UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4 [/list] [b]Explore:[/b] [list] [*] Bugfix: Explore progress now works from all sources instead of just RACE. [/list] [b]Hero:[/b] [list] [*] New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level. [*] Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat. [/list] [b]Dungeon:[/b] [list] [*] Bugfix: Skill Priority down button now works. [*] Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing. [*] Bugfix: Skill Priority loadout numbers and positions should update correctly now. [*] Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once. [/list] [b]Inventory:[/b] [list] [*] Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated. [*] Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types. [*] Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2. [*] Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1. [*] Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5. [*] Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5. [*] Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1. [*] Balance: Cloak Normal loot table removed roll Endurance. [*] Balance: Cloak Normal loot table removed roll Wisdom. [*] Balance: Cloak Normal loot table removed roll Intelligence. [/list] Ba;ance: Cloak Normal loot table added roll Additional Hero Armor with a value of 3 and weight 20. (1 in 113, 0.87% chance) Balance: Cloak Normal loot table % Increased attribute roll weight increased to 225, from 175. Balance: Cloak Normal loot table roll % Increased All Attributes weight increased to 50, from 20. Balance: Chest Normal loot table weight re-balanced. Higher chance of Endurance/Toughness attirbutes. Balance: Chest Normal loot table added roll Additional Hero Armor with a value of 1.25 and weight 400. (1 in 113, 0.87% chance) Balance: Unique Hand of Hir'Rile now has ranged based rolls as the item scaled too well. Bugfix: Legendary items can now be rolled again. (Unique update stopped legendary items from rolling) Bugfix: Unique Front Liner Shell Charge on Basic Attack can now roll a proper number. [b]Kingdom:[/b] Removed: Leather Project. Bugfix: Renamed all instances of Kingdom Soldier Health to Soldier Health. Bugfix: Renamed all instances of Kingdom Soldier Attack to Soldier Attack. Bugfix: Renamed all instances of Soldier Damage to Soldier Attack. Bugfix: Conquering army size multipliers now correctly work. [b]Race & Rebirths:[/b] Bugfix: Reset Multiplier is now Added to the multiplier. [b]Passive:[/b] There has been a massive re-work to the passive tree. Balance: Bow Weapon Mastery Node now gives 1.12x Fighter Action Speed instead of 1.4x Physical Damage. Bugfix: Searching by tags associated with a node now works. UI: Descriptions can now be more than 3 lines long. [b]Miscellaneous:[/b] Change: Renamed affix % Reduced Next Dungeon Time Gain Per Run, to % Reduced Dungeon Essence Cost Increment. Change: Renamed affix Reduced Next Dungeon Time, to Reduced Dungeon Essence Cost. Bugfix: Skill loot table updated definition names.