Patch notes - v0.9.67

Multi Idle

An idle RPG featuring a large focus on the customization of your play style to make every run unique. Create unbreakable skill combinations and advance your fighter to the point that even boss monsters will fear their strength!

Patch Notes - Steam v0.9.67 [b]Arena:[/b] [list] [*] Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. [*] Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. [/list] [b]Advanced Combat:[/b] [list] [*] New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health) [*] New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter. [*] New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed. [*] New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde. [*] New: Diseased has been implemented as an Necrotic Ailment. [*] New: Dungeon now has extra details for fighters my click and holding over the fighters info block. [*] Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance. [*] Balance: Skill: Hand of Hir'Rile now applies shock to the opponent. [*] Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count. [*] Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster. [*] Balance: Individual elements now have their own indidividual resistances. Resistances have been changed. [*] > Magic Resistance will only increase a restance up to 40%. [*] > Elemental Resistance will only increase a resistance up to 60%. [*] > Individual resistance will increase up to 80%. [*] Bugfix: Basic Attack now shows as a buff again. [*] Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice. [*] Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning. [*] Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality. [*] Bugfix: Skill: Fury is an passive skill again [*] Bugfix: Skill: Heavy now starts at 1.0 multiplier again. [*] Bugfix: Skill: Head Start was not checking the chance to activate. [*] Bugfix: Additional Multi-Action should now work from non-racial traits. [*] Bugfix: Skills now properly apply base damage when using Skill Priority. [*] Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority. [*] Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt. [*] UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4 [/list] [b]Explore:[/b] [list] [*] Bugfix: Explore progress now works from all sources instead of just RACE. [/list] [b]Hero:[/b] [list] [*] New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level. [*] Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat. [/list] [b]Dungeon:[/b] [list] [*] Bugfix: Skill Priority down button now works. [*] Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing. [*] Bugfix: Skill Priority loadout numbers and positions should update correctly now. [*] Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once. [/list] [b]Inventory:[/b] [list] [*] Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated. [*] Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types. [*] Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2. [*] Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1. [*] Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5. [*] Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5. [*] Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1. [*] Balance: Cloak Normal loot table removed roll Endurance. [*] Balance: Cloak Normal loot table removed roll Wisdom. [*] Balance: Cloak Normal loot table removed roll Intelligence. [/list] Ba;ance: Cloak Normal loot table added roll Additional Hero Armor with a value of 3 and weight 20. (1 in 113, 0.87% chance) Balance: Cloak Normal loot table % Increased attribute roll weight increased to 225, from 175. Balance: Cloak Normal loot table roll % Increased All Attributes weight increased to 50, from 20. Balance: Chest Normal loot table weight re-balanced. Higher chance of Endurance/Toughness attirbutes. Balance: Chest Normal loot table added roll Additional Hero Armor with a value of 1.25 and weight 400. (1 in 113, 0.87% chance) Balance: Unique Hand of Hir'Rile now has ranged based rolls as the item scaled too well. Bugfix: Legendary items can now be rolled again. (Unique update stopped legendary items from rolling) Bugfix: Unique Front Liner Shell Charge on Basic Attack can now roll a proper number. [b]Kingdom:[/b] Removed: Leather Project. Bugfix: Renamed all instances of Kingdom Soldier Health to Soldier Health. Bugfix: Renamed all instances of Kingdom Soldier Attack to Soldier Attack. Bugfix: Renamed all instances of Soldier Damage to Soldier Attack. Bugfix: Conquering army size multipliers now correctly work. [b]Race & Rebirths:[/b] Bugfix: Reset Multiplier is now Added to the multiplier. [b]Passive:[/b] There has been a massive re-work to the passive tree. Balance: Bow Weapon Mastery Node now gives 1.12x Fighter Action Speed instead of 1.4x Physical Damage. Bugfix: Searching by tags associated with a node now works. UI: Descriptions can now be more than 3 lines long. [b]Miscellaneous:[/b] Change: Renamed affix % Reduced Next Dungeon Time Gain Per Run, to % Reduced Dungeon Essence Cost Increment. Change: Renamed affix Reduced Next Dungeon Time, to Reduced Dungeon Essence Cost. Bugfix: Skill loot table updated definition names.