Patch Notes - Steam v0.6.56
[b]Advanced Combat:[/b]
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[*] New: Fighter buff section now resize and organize dynamically.
[*] New: Lightning Active Skill Disruption added to the game through passive nodes.
[*] New: Necrotic Active Skill Fungus Growth added to the game through passive nodes.
[*] New: Passive Buff Skill Fury added to the game through passive nodes.
[*] New: Passive Physical Skill Mark added to the game through passive Nodes.
[*] Change: Cold Active Skill Ice Spike added to the passive tree.
[*] Change: Fire Active Skill Blaze added to the passive tree.
[*] Change: Physical Active Skill Magis Missile added to the passive tree.
[*] Change: Fighter blocks move slightly higher when starting a dungeon.
[*] Balance: Ice Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only.
[*] Balance: Blaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only.
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[b]Hero:[/b]
Bugfix: Fixed quest slot 1 availability always being true.
[b]Dungeon:[/b]
[list]
[*] Bugfix: Run count multiplier now applies to Multiplier on Reset gain.
[*] Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier.
[*] UI: Multiplier on reset and Current Multiplier now have split windows for now.
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[b]Race & Rebirths:[/b]
[list]
[*] Balance: Every race now has a primary stat that increased damage by 1 for every attribute of their type.
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[b]Passive:[/b]
[list]
[*] New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength.
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[b]Miscellaneous:[/b]
[list]
[*] Bugfix: Developer key for cosmetic item definitions causing an error.
[*] Bugfix: Old character saves loading new kingdom buildings error for village number count.
[*] Bugfix: Fixed the I in Idle on the Main menu not having an outline.
[*] Bugfix: Passive button in statistics is now intractable. (Stats were introduced in build 54)
[*] Added: Additional debug lines added to logger for quest related errors.
[*] New: Secret added to the main menu.
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