Patch notes - v0.6.56

Multi Idle

An idle RPG featuring a large focus on the customization of your play style to make every run unique. Create unbreakable skill combinations and advance your fighter to the point that even boss monsters will fear their strength!

Patch Notes - Steam v0.6.56 [b]Advanced Combat:[/b] [list] [*] New: Fighter buff section now resize and organize dynamically. [*] New: Lightning Active Skill Disruption added to the game through passive nodes. [*] New: Necrotic Active Skill Fungus Growth added to the game through passive nodes. [*] New: Passive Buff Skill Fury added to the game through passive nodes. [*] New: Passive Physical Skill Mark added to the game through passive Nodes. [*] Change: Cold Active Skill Ice Spike added to the passive tree. [*] Change: Fire Active Skill Blaze added to the passive tree. [*] Change: Physical Active Skill Magis Missile added to the passive tree. [*] Change: Fighter blocks move slightly higher when starting a dungeon. [*] Balance: Ice Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only. [*] Balance: Blaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only. [/list] [b]Hero:[/b] Bugfix: Fixed quest slot 1 availability always being true. [b]Dungeon:[/b] [list] [*] Bugfix: Run count multiplier now applies to Multiplier on Reset gain. [*] Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier. [*] UI: Multiplier on reset and Current Multiplier now have split windows for now. [/list] [b]Race & Rebirths:[/b] [list] [*] Balance: Every race now has a primary stat that increased damage by 1 for every attribute of their type. [/list] [b]Passive:[/b] [list] [*] New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength. [/list] [b]Miscellaneous:[/b] [list] [*] Bugfix: Developer key for cosmetic item definitions causing an error. [*] Bugfix: Old character saves loading new kingdom buildings error for village number count. [*] Bugfix: Fixed the I in Idle on the Main menu not having an outline. [*] Bugfix: Passive button in statistics is now intractable. (Stats were introduced in build 54) [*] Added: Additional debug lines added to logger for quest related errors. [*] New: Secret added to the main menu. [/list]