Patch notes - v0.8.59

Patch Notes - Steam v0.8.59 [b]General:[/b] [list] [*] Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. [/list] [b]Advanced Combat:[/b] [list] [*] Bugfix: Error caused by a future affix for Fungus Growth. [*] Bugfix: Slowed ailment not working. Was giving Shocked instead. [*] Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time. [*] Bugfix: Slowed and Shocked were not counting down time. [/list] [b]Hero:[/b] [list] [*] Added: Preventative measures for a Quest Error when starting an Quest. [*] Bugfix: Quest reward for Multiplier on Reset no longer has decimals. [/list] [b]Dungeon:[/b] [list] [*] Bugfix: Dungeon run log report now includes the run count multiplier for module experience. [*] Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger. [*] Bugfix: Dungeon surge specified in log now. [*] Bugfix: Buff tooltips now show the correct numbers when first loading the game. [/list] [b]Kingdom:[/b] [list] [*] Change: Project build times no longer display a time remaining when no focus points allocated. [*] Change: Months of Date now display a zero in front of single digit months. [*] Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth. [*] Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats. [*] Bugfix: Conquering land now gives module experience. [*] Bugfix: Exception with toggling a building on/off. [*] Bugfix: Months of Date how show 1-12, instead of 0-11. [*] Bugfix: Project completion times now properly include the new Project Build Rate bonuses. [/list] [b]Passive:[/b] [list] [*] Change: Codex definitions are now applied to the descriptions of nodes. [*] Bugfix: New node Wand Mastery now properly works. [/list] [b]Miscellaneous:[/b] [list] [*] Added: Offline progress and Time skip now include module experience gained. [*] Added: Combat Log can now use codex highlighting. [*] Change: The codex now only shows the last 10 Patch Notes. [*] Change: The codex now initialized with the game start. [*] Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before. [*] Change: Skill name used added to the Combat Logger to specify cause of damage. [*] Bugfix: offline progress items found text. [*] Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value. [*] Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier. [/list]