Patch notes - v0.8.59

Multi Idle

An idle RPG featuring a large focus on the customization of your play style to make every run unique. Create unbreakable skill combinations and advance your fighter to the point that even boss monsters will fear their strength!

Patch Notes - Steam v0.8.59 [b]General:[/b] [list] [*] Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. [/list] [b]Advanced Combat:[/b] [list] [*] Bugfix: Error caused by a future affix for Fungus Growth. [*] Bugfix: Slowed ailment not working. Was giving Shocked instead. [*] Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time. [*] Bugfix: Slowed and Shocked were not counting down time. [/list] [b]Hero:[/b] [list] [*] Added: Preventative measures for a Quest Error when starting an Quest. [*] Bugfix: Quest reward for Multiplier on Reset no longer has decimals. [/list] [b]Dungeon:[/b] [list] [*] Bugfix: Dungeon run log report now includes the run count multiplier for module experience. [*] Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger. [*] Bugfix: Dungeon surge specified in log now. [*] Bugfix: Buff tooltips now show the correct numbers when first loading the game. [/list] [b]Kingdom:[/b] [list] [*] Change: Project build times no longer display a time remaining when no focus points allocated. [*] Change: Months of Date now display a zero in front of single digit months. [*] Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth. [*] Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats. [*] Bugfix: Conquering land now gives module experience. [*] Bugfix: Exception with toggling a building on/off. [*] Bugfix: Months of Date how show 1-12, instead of 0-11. [*] Bugfix: Project completion times now properly include the new Project Build Rate bonuses. [/list] [b]Passive:[/b] [list] [*] Change: Codex definitions are now applied to the descriptions of nodes. [*] Bugfix: New node Wand Mastery now properly works. [/list] [b]Miscellaneous:[/b] [list] [*] Added: Offline progress and Time skip now include module experience gained. [*] Added: Combat Log can now use codex highlighting. [*] Change: The codex now only shows the last 10 Patch Notes. [*] Change: The codex now initialized with the game start. [*] Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before. [*] Change: Skill name used added to the Combat Logger to specify cause of damage. [*] Bugfix: offline progress items found text. [*] Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value. [*] Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier. [/list]