Patch notes - v0.10.69

Multi Idle

An idle RPG featuring a large focus on the customization of your play style to make every run unique. Create unbreakable skill combinations and advance your fighter to the point that even boss monsters will fear their strength!

Patch Notes - Steam v0.10.69 [b]Arena:[/b] [list] [*] Balance: Skill Fury now rolls between 20-40 from 5-15. [*] Balance: Skill Fungus Growth now rolls between 25-60 from 5-40. [*] Added: Some fighters will now have + 15% crit chance and + 100% crit damage. [*] Added: Some fighters will now have Skill: Summon Skeleton. [/list] [b]Advanced Combat:[/b] [list] [*] New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent. [*] New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced. [*] New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life) [*] UI: Minion skills now display their number of minions on the buff icon. [*] Bugfix: Enemy can no longer use the players "Absolute Charges" affix. [*] Bugfix: Multi-Attack now is seperated from Multi-Action. [*] Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage". [*] Bugfix: Skill Mark applying stacks twice. [*] Bugfix: Skill Marked not displaying stack count. [*] Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage. [*] Bugfix: Skill Heavy now uses the projects damage multiplier again. [*] Bugfix: Skill Heavy tooltip now includes physical damage multiplier. [/list] [b]Clicker:[/b] [list] [*] UI: Clicker upgrades now show their current bonus if the level is higher than 1. [*] Bugfix: Bought upgrades now show the correct level of the upgrade. [/list] [b]Inventory:[/b] [list] [*] Balance: The way affixes with potential roll value caps have changed. > Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range. > There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix. [*] UI: The selected unique in the Armory is now more easily viewable. [b]Kingdom:[/b] [*] New: Project Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time. [*] New: Project Minion Damage, Unlocked by having any minion skill. [*] New: Building, Hero Statue. Grants multiplier to Hero Experience Gained. [*] Balance: Project Basic Attack Damage bonus per level lowered to 0.0060 from 0.0075 per level. [/list] [b]Race & Rebirths:[/b] [list] [*] New: Unlockable Race Troll. [*] New: Unlockable Race Skeleton. [*] New: Unlockable Race Zombie. [*] New: Unlockable Race Reptilian. [*] New: Unlockable Race Floran. [*] New: Unlockable Race WereWolf. [*] New: Unlockable Class Monk. [*] New: Unlockable Class Knight. [*] New: Unlockable Class Shaman. [*] New: Unlockable Advantage Working Class. [*] New: Unlockable Advantage Extra Layer. [*] New: Advantage Evolution Super Human. [*] New: Advantage Evolution Dwarven Heritage. [*] New: Race Evolution Half Orc. [*] New: Race Evolution High Elf. [*] New: Race Evolution Dark Elf. [*] New: Race Evolution Vampire. [*] New: Race Evolution Skeleton-Lord. [*] New: Class Evolution Death Knight. [*] Balance: Class Archer Multiplier to Agility lowered to 1.10 from 1.25. [/list] [b]Passive:[/b] [list] [*] New: Side menu that can be opened/closed. It currently allows creation of passive tree screenshots. [*] Balance: Various Health LevelUp nodes called NewNode had their values lowered. [*] Bugfix: Various health nodes with the name NewNode [*] Bugfix: Pitchfork and Fists mastery nodes no longer give Wand Mastery. [*] Bugfix: Node borders are now linked correctly. [*] Bugfix: Second wind skill nodes now properly give second wind instead of healing. [*] Bugfix: Armor Penetration nodes now use the correct image. [*] Bugfix: Necrotic nodes [283,284,285] at the edge of the Agility Start renamed and fixed to work as Necrotic Damage. [*] Bugfix: Various nodes had their triggers updated. (Ex: When allocating a skill node, Various game unlock related triggers execute) [/list] [b]Miscellaneous:[/b] [list] [*] Bugfix: statistic for Clicker, Clicker Scale Power no longer has a 1 infront of the value. [*] Optimization: Large amount of checks are now properly ignored for many codex entries. [/list]