Patch notes - v0.7.58

Patch Notes - Steam v0.7.58 [b]Advanced Combat:[/b] [list] [*] Bugfix: UI Tooltip for Marked now has the correct description. [/list] [b]Dungeon:[/b] [list] [*] Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage. [*] Balance: Opponenets now can have Fury and Disruption on stage 100 and after. [/list] [b]Kingdom:[/b] [list] [*] New: Projects now give Honor Levels based on their all-time best level reached. [*] New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed. [*] New: Projects can now gain multiple levels instead of just once per Month Cycle. [*] New: The following buildings now have an Enable/Disable building. > Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace. [*] Balance: Various project changes have been added. Detailed in the Projects section below. [*] Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this) > Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level. [*] UI: The word date has been added above the month tick circle. [*] UI: Project tab workforce Power renamed and repurposed to Project Build Rate. [*] UI: Projects now have a little more color. [*] Bugfix: Project slider background now uses a sprite again. [*] Bugfix: Adjusted view of projects so module picker isn't in the way. [*] Bugfix: Projects should now display correct default information. [*] Bugfix: Offline progression no longer rewards projects twice the work. [*] Bugfix: Projects without focus points now save properly when closing the game. [*] Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally. [/list] [b]Project Balance:[/b] [list] [*] Explored Food Bonus Per Level lowered from 7.5 to 5.5 [*] Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level [*] Explored Wood Bonus Per Level lowered from 7.5 to 5.5 [*] Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5 [*] Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level [*] Explored Leather Bonus Per Level lowered from 7.5 to 5.5 [*] Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level [*] Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level [*] Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level. [*] Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level [*] Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level [/list] [b]New Projects:[/b] [list] [*] Basic Attack Damage - % Increased Basic Attack Damage, Unlocked at Dungeon Module level 3. [*] Hero Damage - % Increased Hero Damage, Unlocked at Dungeon Module level 5. [*] Hero Health 2 - % More Hero Health, Unlocked at Dungeon Module level 10. [*] Hero Experience - % Increased Hero Experience, Unlocked at Hero Module level 5. [*] Skill Might - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Heavy - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Hand of Hir'Rile - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Blaze - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Disruption - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Fungus Growth - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Ice Spike - Multiplier to damage, Available only when the fighter has the skill. [*] Skill Mark - Multiplier to damage, Available only when the fighter has the skill. [/list] [b]Race & Rebirths:[/b] [list] [*] Bugfix: Race Buff is no longer available until defeating stage 5. [*] Bugfix: Race Buff no longer shows twice in the advantage menu. [/list] [b]Miscellaneous:[/b] [list] [*] Bugfix: Passive tree will no longer zoom while the codex is open. [*] UI: Building overview left frame now included in appearance setup. [*] UI: Stats buttons now iincluded in appearance setup. [*] UI: Notification buttons background has been made slightly larger, and less transparent. [*] UI: Resolution Setting buttons now use appearance button setting. [/list]