Patch Notes - Steam v0.7.58
[b]Advanced Combat:[/b]
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[*] Bugfix: UI Tooltip for Marked now has the correct description.
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[b]Dungeon:[/b]
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[*] Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage.
[*] Balance: Opponenets now can have Fury and Disruption on stage 100 and after.
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[b]Kingdom:[/b]
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[*] New: Projects now give Honor Levels based on their all-time best level reached.
[*] New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed.
[*] New: Projects can now gain multiple levels instead of just once per Month Cycle.
[*] New: The following buildings now have an Enable/Disable building.
> Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace.
[*] Balance: Various project changes have been added. Detailed in the Projects section below.
[*] Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this)
> Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level.
[*] UI: The word date has been added above the month tick circle.
[*] UI: Project tab workforce Power renamed and repurposed to Project Build Rate.
[*] UI: Projects now have a little more color.
[*] Bugfix: Project slider background now uses a sprite again.
[*] Bugfix: Adjusted view of projects so module picker isn't in the way.
[*] Bugfix: Projects should now display correct default information.
[*] Bugfix: Offline progression no longer rewards projects twice the work.
[*] Bugfix: Projects without focus points now save properly when closing the game.
[*] Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally.
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[b]Project Balance:[/b]
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[*] Explored Food Bonus Per Level lowered from 7.5 to 5.5
[*] Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level
[*] Explored Wood Bonus Per Level lowered from 7.5 to 5.5
[*] Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5
[*] Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level
[*] Explored Leather Bonus Per Level lowered from 7.5 to 5.5
[*] Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level
[*] Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level
[*] Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level.
[*] Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level
[*] Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level
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[b]New Projects:[/b]
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[*] Basic Attack Damage - % Increased Basic Attack Damage, Unlocked at Dungeon Module level 3.
[*] Hero Damage - % Increased Hero Damage, Unlocked at Dungeon Module level 5.
[*] Hero Health 2 - % More Hero Health, Unlocked at Dungeon Module level 10.
[*] Hero Experience - % Increased Hero Experience, Unlocked at Hero Module level 5.
[*] Skill Might - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Heavy - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Hand of Hir'Rile - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Blaze - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Disruption - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Fungus Growth - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Ice Spike - Multiplier to damage, Available only when the fighter has the skill.
[*] Skill Mark - Multiplier to damage, Available only when the fighter has the skill.
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[b]Race & Rebirths:[/b]
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[*] Bugfix: Race Buff is no longer available until defeating stage 5.
[*] Bugfix: Race Buff no longer shows twice in the advantage menu.
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[b]Miscellaneous:[/b]
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[*] Bugfix: Passive tree will no longer zoom while the codex is open.
[*] UI: Building overview left frame now included in appearance setup.
[*] UI: Stats buttons now iincluded in appearance setup.
[*] UI: Notification buttons background has been made slightly larger, and less transparent.
[*] UI: Resolution Setting buttons now use appearance button setting.
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