Patch Notes (303)

New [list] [*] Initial testing of new system for firearm visual variations. [i]Expect improvements to these models in the future[/i] [*] Initial testing of new system for visual variation of objectives. [i]Expect more alternate looks in the future[/i] [/list] Updates [list] [*] Patrols now spawn 5 objectives per stage all at once, instead of 2 sets of 3. [i]This is an experimental update to see various impacts to mission flow. I’m keeping an eye on this and will likely make adjustments moving forward. Reverting is possible[/i] [*] 5 songs updated [*] Adjusted gadget spawn rates (overall increase) [*] Gauntlet extraction timer now scales with difficulty [*] Wishing wells now have a chance to also give 1 Relic based on attempts [*] Memory usage optimizations [*] Tac info scan range increased by 25% [/list] Fixes [list] [*] Removed annoying gadget use error in training [/list]