New Melee Weapons - Patch Notes (268)

Knights Within

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

[i]Over the last couple months I’ve been reworking all of the melee customization code in the background, and I’m happy to say the first set of new melee weapons are here! [/i] New [list] [*] 3 New melee weapons [*] New mechanic: Cleave [*] New mechanic: Stun Force [*] New mechanic: Melee weapon archetypes [/list] Updates [list] [*] Melee weapon (style) stats have all been adjusted [*] Warden's second perk additionally increases base Stun Force by 10% [*] Broadsword has been deprecated and replaced Sorry to anyone who loved this weapon, it was a placeholder for bonk weapons [*] Gaining Static while already at max stacks will instead trigger Static Discharge, ignoring the cooldown [*] Carpet Burn Beacon (Static on dash/dodge) chance reduced to 58% per stack (was 75) [*] Ranged Mutation reduced to 26% per stack (was 40) [*] Specials Mutation reduced to 32% per stack (was 50) [*] Elites Mutation reduced to 30% per stack (was 35) [/list] Demo [list] [*] Updated to match [/list]