Gadgets - Patch Notes (300)

Knights Within

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

[i]Gadgets are new items that give you an additional ability when equipped. Find them in the world, or equip them directly from the keep once you have enough blueprints unlocked. This is a new mechanic that I think exemplifies the hybrid nature of Knights Within. It incorporates meta-progression, in run upgrades and map exploration. This is just the start of the system, expect more gadgets and upgrades in the future This was a massive system to implement in only 1 week, I do expect some bugs Balancing these has also been an interesting challenge and difficult to do in such a short time, expect buffs/nerfs in the near future to these[/i] New [list] [*] Gadget system [*] New interactable: Gadget pickup [*] New interactable: Gadget Cache [*] 4 new gadgets [*] New Tech keep interactable/menu [*] New settings for ‘input uses gadget’ and a dedicated gadget button [/list] Updates [list] [*] Vault cost (Base and coop scaling) reduced [*] Relic trade has been moved to the Tech menu [/list]