Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?
[i]Thanks for being patient over the last few weeks while I was away. It did help me finish the concept of this update and I’ve been non-stop (when I can ofcourse) implementing this since I got back. I do expect some bugs/balance issues due to the sheer amount of possibilities added in such a short amount of time. Please be patient, I am ready to take all feedback in the Discord.[/i]
New
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[*] Armor class system overhaul
Armor classes are now unlocked at level 2 for free and come with an Aura, Passive and Overcharge.
Every armor now has 3 additional tiers of perks to choose from
When using an armor class, mission XP earned also applies to the progression of the class, unlocking the additional perk tiers sequentially.
[i]I have plans to have this armor leveling process not be simply tied to normal XP, but that will come in time[/i]
[*] New mechanic: Status Effect Detonating.
[i]Certain Status Effect applications have the optional ‘Detonator’ effect added. Applying a Detonating Status Effect onto a target that already has that Status effect on them will double its effect for 1 second, as well as deal 25 Damage. (Ex. Applying a Slow (Detonating) onto an enemy that is already Slowed, will additionally double the effect of the Slow for 1s and deal 25 damage)[/i]
[*] New mechanic: Auto Evasion.
[i]A passive version of the damage immunity provided by Dodging, but other perks can now take advantage of this. Plans for more things to make use of this in the future as well[/i]
[*] New map spawn: Explosive barrels (2 types).
[i]What shooter is complete without these[/i]
[*] New song
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Updates
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[*] Various vfx updates
[*] Sprinting stamina cost reduced ~5%
[*] The Shadow damage now scales with number of players, 60-95% (was 95% always)
[*] Many existing and new buffs have been added to the HUD bar
[*] Ability damage is now improved/affected by ‘weapon damage’ perks
[*] Firearm Ammo, Melee Weapon and Ability Emitter unlocks have been shifted up 2 levels
[*] A couple new Quests added to help direct new players (should auto complete for existing players)
[*] Increased Coin rewards from most Quests
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Demo
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[*] Updated to match
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