Patch Notes (302)

Knights Within

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

Updates [list] [*] The Shadow can now be tagged [*] Added Gadget Core info into the gadget menu [*] Dying in coop now drops your gadget instead of just losing it [*] Knight and Merc waves will no longer occur in difficulties 1 and 2 [*] Evading plays a little particle effect now [*] Lightning gun changes: [list][*] -1 damage stat [*] Hip fire now deals 80% dmg (was 75%) [*] ADS now deals 100% dmg (was 110%) [*] ADS can now headshot[/list] [i]This change effectively keeps hipfire performance the same but gives the ADS mode less damage to the body but noticeable more damage on headshots. My goal with this change was to A) reward actually aiming with extra damage on headshots, where previously this weapon was purely spray and pray and B) reinforce this guns primary purpose as a horde clear weapon[/i] [/list] Fixes [list] [*] Fixed an instance of The Light not spawning in [*] Fixed clients not being able to open gadget menu [*] Fixed clients not seeing gadget 3d markers in mission [*] Fixed Enemy mutation state particle effects multiplying and/or persisting past death [*] Fixed being able to spend currency multiple times on the same gadget in the keep [/list]