Helmet Variations - Patch Notes (305)

Knights Within

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

New [list] [*] 6 new Helmet cosmetics [*] Stun is now a baseline adjustable stat for Firearms and Melee [i]This allows for more diversity in the weapons and enables firearms to stun enemies after enough shots as a baseline, will become more relevant with future updates[/i] [/list] Updates [list] [*] Stun updates [list] [*] Stun resistance is now a percent reduction instead of a flat reduction [*] Shoves and other stuns now combine into the same stun counter, instead of using their own. Enemies have a separate Shove resistance [*] You can now add to the stun counter on an Enemy while they are stunned, but with a reduced value (only Shoves used to ignore stunned state) [/list] [*] Firearm charge perks charge time reduced to 0.25s (was 0.4) [*] Firearm charge perks now replace the next shot, instead of firing the effect additionally [*] Updated stat calculations and limits, minimal impacts to current gear [/list] Fixes [list] [*] Fixed multiple instances of level generation targets being inside rocks in Woodlands [*] Fixed an issue where some mission completion based unlocks (next difficulty/legends) weren’t progressing [*] Fixed being able to click menu buttons behind/through the confirmation window [/list] Demo [list] [*] Updated to match [/list]