Patch Notes (298)

New [list] [*] New objective type: Protect [*] New interactable: Refactor Relay [*] 2 new Beacons [*] New Scout perk: Refactor Scouting [/list] Updates [list] [*] Reduced mini fallen health ~10% [*] Reduced Sorcerer damage ~5% [*] Extraction and mission completion rewards have been split into their own sections [*] The Light now spawns from the closest options to the player instead of the objective target area [*] Collect objective delay between being able to pick them up significantly reduced [*] Increased the potency of some of the weaker boss attacks [/list]